As part of my Forgotten Realms mapping project, I’ve created a map showing the disposition and borders of the surface kingdoms and nations of Faerûn circa the year 1371 Dalereckoning.

Underdark and other subterranean kingdoms are not shown.

NATIONS OF FAERUN 2nd Edition Outline

A map showing the nations and kingdoms of Faerûn in 1371 DR. Please click for a larger version.

  • Tuern: island kingdom in the Trackless Sea, culturally Northmen. Capital: Uttersea. Ruler: High King Threlked Ironfist.
  • Gundarlun: island kingdom in the Trackless Sea, culturally Northmen. Capital: Gundbarg. Ruler: King Olger Redaxe.
  • Ruathym: island kingdom in the Trackless Sea, culturally Northmen. Capital: Ruathym.
  • Norheim: nominal Northmen realm spanning multiple islands in the northern Moonshae archipelago and western Korinn islands. Capital: Rogarsheim on the island of Norland.
  • Moonshae: large kingdom spanning most of the Moonshae Isles. Culturally a blending of the native Ffolk, Northmen and elves. Capital: Caer Callidyrr on the island of Alaron. Ruler: High Queen Alicia Kendrick.
  • Mintarn: notorious “pirate kingdom” located east of the Moonshaes, in the Sea of Swords. Culturally a blending of people from all over Faerûn, although Northmen  Capital: Mintarn. Ruler: Tyrant Tarnheel Embuirhan.
  • Orlumbor: a tiny kingdom located on a small island off the Sword Coast of Faerûn. Highly influential due to its excellent dockyards and shipbuilding facilities, and natural defences which make raids difficult. Capital: Orlumbor. Ruler: Tulgar Wrightsson.
  • Waterdeep: the largest city-state of Faerûn north of Calimshan, wielding immense and near-unmatched political power over a vast swathe of the continent. In recent years Waterdeep’s power has expanded to encompass most of the lands within a hundred miles of the city, and its political power (via the Lords’ Alliance, which extends as far as Neverwinter, Luruar and Baldur’s Gate) is much greater. Capital: Waterdeep. Ruler: Open Lord Piergeiron Paladinson (representing the Council of the Lords of Waterdeep).
  • Luruar: also called the Realm of the Silver Marches, Luruar is the newest kingdom of Faerûn, founded in the past two years as an alliance of several major human, elven and dwarven petty-kingdoms, city-states and townships in the region known as the North. Capital: Silverymoon. Ruler: Lady Alustriel Silverhand (representing the Council of Luruar).
  • Hartsvale: an isolated and relatively little-known human kingdom, located on the far side of the Ice Spires and Ice Mountains from Luruar, with the Endless Ice Sea to the north and the High Ice to the east. Cold and inhospitable, frequently ravaged by hostile giant and ogre raids, it nevertheless endures. Capital: Hartwick Castle. Ruler: King Tavis Burdun and Queen Brianna Burdun.
  • Evereska: the most powerful elven nation still extant in Faerûn, located on the western fringes of the Great Desert Anauroch in a series of valleys and hill chains far from civilisation. More than 21,000 elves live in Evereska. Capital: Evereska. Ruler: the High Elders.
  • Evermeet: the most powerful elven nation on all Toril, located on a large island in the Trackless Sea over a thousand miles to the west of Moonshae. Over a million and a half elves live in Evermeet, representing the overwhelming majority of the elven race still alive on the planet. Evermeet is the destination of those elves seeking to leave the mainland and find a peaceful home elsewhere. Capital: Leuthilspar. Ruler: Queen Amlaruil Moonflower.
  • Cormyr: a powerful human kingdom under the rule of law, located at the far western end of the Sea of Fallen Stars (on the Lake of Dragons) and extending north to the Great Desert of Anauroch. The Storm Horn and Thunder Peak mountain ranges protect Cormyr’s borders. Cormyr is both militarily and economically powerful. It has uneasy relations with Sembia to the east. Capital: Suzail. Ruler: King Azoun Obarskyr IV.
  • Sembia: a large and rich trading nation to the east of Cormyr, stretching along much of the north-western coast of the Sea of Fallen Stars. Sembia is less of a single kingdom and more of an alliance of several semi-independent city-states. Its fractiousness has so far prevented Sembia from exerting greater influence over the region. Capital: Ordulin. Ruler: Overmaster Elduth Yarmmaster and the Sembian Merchants’ Council.
  • Impiltur: a feudal kingdom located on the north-eastern coast of the Sea of Fallen Stars. Capital: Lyrabar. Ruler: King Imbrar II of the Heltharn Dynasty.
  • Damara: a fractious feudal kingdom located north of Impiltur, at the feet of the Great Glacier. The kingdom was divided into baronies and duchies constantly feuding with one another. During the Bloodstone Wars, when the kingdom was invaded by Zhengyi the Witch-King and his army out of Vaasa, the nation was saved by the paladin Gareth Dragonsbane, who subsequently unified the country. Capital: Heliogabalus. Ruler: King Gareth Dragonsbane.
  • Vaasa: a region of bandits and hostile human and goblin tribes at the feet of the Great Glacier. Unified by the Witch-King Zhengyi ere his defeat in the Bloodstone Wars. Only debateably still a nation, although the rulers of the town of Telos have made some efforts to keep the unity of Zhengyi going to encourage trade. Capital: Telos (formerly Castle Perilous). Ruler: none acknowledged.
  • Narfell: home to the Nars, a nomadic race of herders and warriors, who range over vast lands along the Great Glacier and extending as far as the Lake of Tears. Capital: Bildoobaris. Ruler: Thalaman Harthgroth, spokesman for the Tribal Council of Narfell.
  • Sossal: a large but extremely remote kingdom, located on the far side of the Great Glacier along the Great Ice Sea. Extremely enigmatic. Capital: unknown, although Naupau is the only known trading settlement. The inland city of Sundice may be the capital. Ruler: unknown, although it is known that the last King of Sossal died some sixty years ago. How the nation has been ruled since then is unknown.
  • Thesk: a loosely-allied trading confederation (consisting of the towns and cities of Culmaster, Phent, Inkra, Phsant, Tammar and Two-Stars, but strongly influenced by the nearby city-state of Telflamm) stretching from the Sea of Fallen Stars eastwards to Ashane, the Lake of Tears. Noted as being the battleground for the Tuigan Invasion and the subsequent Great Crusade in response to it. Much of eastern Thesk has still not yet been repopulated. Capital: none. Government: merchant oligarchy.
  • Rashemen: a formidable kingdom located between the Lake of Tears, Lake Musantir and the High Country, on what some consider to be the eastern edge of Faerûn. The nation consists of “barbarian” warriors of formidable repute allied to the Witches of Rashemen, magic-users of impressive power. They are united in their opposition to Thay to the south. Capital: Immilmar. Ruler: Iron Lord Hyarmon Hussilthar.
  • Thay: arguably the most ill-omened nation of Faerûn, the homeland of the “Red Wizards” and their hordes of goblinoid and undead minions. Thay’s power is kept in check only by the combined antagonism of its neighbours, particularly Rashemen, Aglarond and Mulhorand. Capital: Eltabbar. Ruler: the Council of Zulkirs (of whom the most powerful is Szass Tam, Zulkir of Necromancy).
  • Aglarond: a peaceful, relatively tranquil nation of farmers, elves and half-elves located between the Yuirwood and the Sea of Fallen Stars. Ruled by the Simbul, possibly the most powerful sorceress in the Realms. A sworn enemy of Thay to the east. Capital: Velprintalar. Ruler: the Simbul.
  • Mulhorand: the most ancient, still-extant human kingdom of Faerûn, a kingdom of pyramids, undead and strange gods, located along the Alamber Sea and extending inland to Raurin, the Great Dust Desert. Still powerful but often quiet, Mulhorand is described as a sleeping giant whose power even the Red Wizards hesitate to provoke. Capital: Skuld, the City of Shadows. Ruler: Pharaoh Horustep III.
  • Murghôm: a former vassal of Mulhorand, located to the east of the Ganathwood and north of the Rauthenflow. Murghôm is a powerful and populous kingdom, frequently clashing with Semphar to the east. Capital: Murghyr. Ruler: King Tharmakkas IV.
  •  Semphar: another former vassal of Mulhorand’s, located to the east of Murghôm and Brightstar Lake. Semphar is one of the eastern-most kingdoms of Faerûn, located hard against the borders of the continent of Kara-Tur (which lie to the east, beyond the vast Yehimal mountain chains) and the Raurin Desert to the south. It is a nation primarily concerned with trade, taking advantage of its position at the junction of two continents. Capital: Dhaztanar. Ruler: Caliph Abu Bakr.
  • Unther: an ancient empire, rival to Mulhorand, located across the Alamber Sea to the west and north of the vast plains of the Shaar. For many centuries Unther was a tyrannical empire under the rule of the God-King Gilgeam. Gilgeam was recently destroyed by the draconic goddess Tiamat, but she was badly wounded in the process and unable to conquer the realm. Capital: Unthalass. Ruler: none, each city is fending for itself until a new ruler can unite the nation.
  • Threskel: a small kingdom located along the south-eastern arm of the Sea of Fallen Stars. A former vassal of Unther, Threskel was wrested from its control by a powerful blue dragon, now a dracolich and still nominally the realm’s ruler. Capital: Mourktar. Ruler: Alasklerbanbastos the Blue, a dracolich of impressive power. An appointed county deals with the mundanities of ruling the nation.
  • Chessenta: a former vassal of Unther, now arguably more powerful than its parent kingdom. Chessenta is located along the southern coast of the Sea of Fallen Stars and is more of a union of extremely rich city-states than a single kingdom The cities feud with one another as much as they do outsiders. Capital: nominally Luthcheq. Ruler: nominally Tchazzar, Father of Chessenta, although he has been missing for many years. In practice each city has its own ruler.
  • Chondath: a formerly extremely powerful empire located along the Vilhon Reach, much reduced in recent years to a trading nation following centuries of civil conflict and war with the elves of the neighbouring Chondalwood. Capital: Arrabar. Ruler: Lord Eles Wianar.
  • Sespech: formerly a vassal of Chondath’s, now broken away. Capital: Ormpetarr. Ruler: Baron Aldorn Thuragar.
  • Turmish: a powerful and influential kingdom on the southern coast of the Sea of Fallen Stars, heavily defended thanks to being surrounded on all landward sides by mountains. Famed for its mercantile power. Capital: Alaghôn. Ruler: Lord Herengar, representing the Assembly of Stars.
  • Amn: one of the richest kingdoms of Faerûn, thanks to its discovery and colonisation of the continent of Maztica across the Trackless Sea some ten years ago. Currently engaged in a protracted and bitter war with ogres and giants to the south-west, who are besieging the port of Murann. Capital: Athkatla. Ruler: the Council of Six.
  • Tethyr: a large feudal kingdom in the south-west of Faerûn. Recovering from a lengthy civil war. Capital: Darromar. Ruler: Queen Zaranda Star Rhindaun and King Haedrak III Rhindaun.
  • Calimshan: a mercantile and trading nation, at times the most populous nation of Faerûn and one of the most powerful and ancient, with a history extending back some 7,000 years. Its capital Calimport, is the most populous city in Faerûn. Capital: Calimport. Ruler: Syl-Pasha Ralan el Pesarkhal.
  • Lantan: an island kingdom in the Trackless Sea, just off the coast of Chult. Noted for its industry and high technology compared to the rest of Faerûn. Inhabited primarily by humans and gnomes. Capital: Sambar. Ruler: the Ayrorch (a ruling council of twelve members).
  • Tharsult: an island kingdom in the Shining Sea, located between Calimshan and the city-states of the Chultan Peninsula. It has a reputation for shady dealings. Capital: Urbeth.
  • Nimbral: an island kingdom located on the border between the Trackless Sea (to the north and west) and the Great Sea (to the south and east). Extremely remote and mystery, jealously guarding its independence and security. Capital: Selpiir. Rulers: the Nimbral Lords.
  • Lapaliiya: also called the Lapal League, a confederation of city-states on the south-eastern shores of the Shining Sea, joined together for mutual trade and defence. Capital: Sheirtalar. Rulers: the Grand Council, made up of representatives of each city. The Overking of Sheirtalar (currently Shaliim Wyrmslayer) is by tradition the most powerful of the Council, but only as a first among equals.
  • Tashalar: a rich mercantile nation famed for its wine, located on the southern coast of the Shining Sea on the edge of the Mhair Jungle. Capital: Tashluta. Government: merchant oligarchy.
  • Thindol: a mercantile kingdom dominating the middle of the Chultan Peninsula, between the Mhair Jungle to the east and the Jungles of Chult to the north-west, enriched by having good harbours on both the Shining Sea to the north and the Great Sea to the south. Capital: Thindar. Government: merchant council.
  • Samarach: a highly paranoid and reclusive nation located on the south coast of the Chultan Peninsula. The kingdom has virtually no contact with the outside world, aside from very limited trade with neighbouring Thindol. Samarach is believed to be a mainland vassal of Nimbral which now has strained relations with the motherland. Capital: Samargol. Ruler: monarchy, current ruler unknown.
  • Halruaa: one of the most fabled lands in all Faerûn, a kingdom of wizards and airships where magic and sorcery is practised on a scale unmatched elsewhere in Faerûn and probably the world. Sealed behind towering mountain ranges, Halruaa is a land of wonders and riches beyond compare. Capital: Halarahh. Government: the Council of Elders.
  • Dambrath: a large and notable kingdom of the Shining South, stretching from the Forest of Amtar in the north to the Bay of Dancing Dolphins. Its people are a curious mix of human and drow blood, and its religion a strange blend worshipping both drow and human gods, particularly Lolth and Loviatar. The nation has a fell reputation, but is also disciplined and lawful. The kingdom has a strong trade relationship with surrounding kingdoms and even the continent of Zakhara to the south-east, across the Shining Sea. Population: Cathyr. Ruler: Queen Hasafir Hazm’cri.
  • Luiren: the famed kingdom of halflings, located between the Toadsquat Mountains and the Luirenstrand, an inlet of the Great Sea. Capital: Beluir. Ruler: Autocrat Faran Ferromar.
  • Estagund: one of the Shining Lands, a powerful trading nation on the Great Sea, formerly allied with its neighbours Var to the east and Durpar to the north-east. Capital: Chavyondat. Ruler: hereditary monarch
  • Var: also called Var the Golden, for its golden beaches and the small deserts located in the interior. A trading nation on the Great Sea, guarding the entrance to the Golden Water. Sometimes accounted the south-easternmost nation of Faerûn, due to the debatable nature of the Utter East kingdoms beyond. Capital: Pyratar. Government: hereditary monarchy.
  • Durpar: the most powerful of the Shining Lands and the most powerful kingdom south of the Raurin Desert and east of Halruaa. It is located on and around the Golden Water. Capital: Heldapan. Government: The Council of Merchants.
  • Veldorn: not so much a nation as the absence of a nation, Veldorn is often called the Beastlands. An accumulation of dead cities and ruins dating from the time of the Imaskari Empire, as well as more recent territory seized from Durpar and Estagund. Occasionally the region is united by a particularly powerful entity, but only with great difficulty.
  • Ulgarth: the most well-known kingdom of the “Utter East,” the lands located south and east of the Golden Water and Raurin Desert which are only really counted as part of Faerûn because the continent of Kara-Tur lies further east, beyond the Yehimal, and Zakhara much further to the south, beyond the World Pillar Mountains. Capital: Orvyltar. Ruler: King Drasna Bluemantle.
  • Parsanic: an alliance of five city-states on the Great Sea, south of Ulgarth. Little is known of them.
  • Edenvale: a mysterious kingdom east of Ulgarth and Parsanic, in the foothills of the towering Yehimal. The kingdom appears to have been settled by Ffolk and Northmen of the Moonshae Isles; how they travelled so far from their homeland remains unclear. Capital: Edenvale Castle. Ruler: Queen Rosalind.
  • Doegan:  mysterious kingdom south of Parsanic and Edenvale, on the Great Sea. Capital: Eldrinpar. Ruler: hereditary monarch.
  • Konigheim: the south-eastern most kingdom of the Faerûn continent. Inhabited by descendants of the Northmen, apparently transported from the Trackless Sea centuries ago. Capital: Konigheim. Ruler: warlord.

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