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Atlas of Ice and Fire

~ The geography and maps of George R.R. Martin's A Song of Ice and Fire and other fantasy worlds

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Category Archives: the wheel of time

The Wheel of Time Atlas: The Size of the Westlands

27 Friday Mar 2020

Posted by werthead in robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

≈ 1 Comment

As part of the Wheel of Time Atlas project, I thought it would be interesting to break down the nations of the Westlands by size and try to work out their size more precisely.

To do this I returned to my new map of the continent, for which I had assembled the scale by taking all of the distances given in the text and in Robert Jordan’s notes and then averaging them to reach a scale that would agree with all available sources. Once I did that I was then able to approximately map how many pixels were in each country and then apply a conversion to convert them into square miles. The results are as follows (with a real-world equivalent for comparison):

NewWoTBase

The Westlands: 7,299,234 miles²

  1. Andor – 504,072 miles²                                    Peru – 494,209 miles²
  2. Cairhien: 497,964 miles²
  3. Saldaea: 439,492 miles²                                   Colombia – 401,000 miles²
  4. Altara: 382,073 miles²                                      Ethiopia – 390,000 miles²
  5. Tarabon: 350,233 miles²                                  Nigeria – 351,649 miles²
  6. Arad Doman: 210,488 miles²                          France – 210,020 miles²
  7. Illian: 201,814 miles²                                        Thailand – 197,260 miles²
  8. Tear: 190,954 miles²                                         Spain – 192,660 miles²
  9. Ghealdan: 174,530 miles²                                New Guinea – 174,850 miles²
  10. Amadicia: 158,213 miles²                                Paraguay – 153,399 miles²
  11. Arafel: 158,059 miles²                                      Zimbabwe – 149,362 miles²
  12. Shienar: 142,072 miles²                                   Japan – 140,752 miles²
  13. Murandy: 139,593 miles²                                Germany – 134,623 miles²
  14. Kandor: 130,521 miles²                                    Rep. of the Congo – 131,900 miles²
  15. Malkier: 120,583 miles²                                   Poland – 120,421 miles²
  16. Mayene: 8,794 miles²                                       Belize – 8,805 miles²

Some interesting points can be seen in this information:

  • The Westlands (delineated by the Mountains of Dhoom and Spine of the World, so not including the Aiel Waste, Malkier or Great Blight, or the offshore islands) are larger in area than South America (6,890,000 miles²) but smaller than North America (9,540,000 miles²).
  • Saldaea is slightly larger than the other three extant Borderlands – Kandor, Arafel and Shienar – combined.
  • Shienar is approximately the same size as Japan (140,752 miles²) and Tear is approximately the same size as Spain (192,660 miles²), the two countries which arguably inspired them in Jordan’s writings.
  • Murandy is one of the smallest, poorest and least-powerful countries in the Westlands but is still somewhat larger than Germany (134,623 miles²), the economic and industrial powerhouse of Europe.
  • The five largest nations are all larger than any American state bar only Alaska (which is larger than all of them).
  • Mayene is the smallest kingdom but still larger than the four smallest American states.

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page or by other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

The Wheel of Time Atlas: The Dragon Reborn

13 Thursday Feb 2020

Posted by werthead in robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

≈ 2 Comments

Narrative Atlas 5: The Dragon Reborn – From Falme to Tear

These maps cover the third part of our heroes’ journey in The Dragon Reborn (Book 3 of The Wheel of Time). For a detailed summary of The Dragon Reborn , please follow this link.

This part of the narrative atlas covers our heroes’ journey from Falme to Tear. My previous maps drew on Steven Cooper’s excellent Wheel of Time chronology for dates. However, Mr. Cooper’s chronology was not created with a concern for the geographic distances involved. In the case of The Dragon Reborn, in particular, these dates break down when subjected to geographic scrutiny, with characters sometimes travelling twice the distance in a single day that normally would be expected from people on horseback. Fortunately, The Dragon Reborn has some narrative flexibility with regards to dates and I have adjusted the dates to make such travel more feasible. Please see the appendix at the end of the article for how these dates were reworked.

Journey 06 - Dragon Reborn 0

A map of the character journeys during the three months that elapse between The Great Hunt and The Dragon Reborn. Please click for a larger version.

Between the Books

As was relatively common in the early books in the series, the action does not immediately resume from the end of the previous volume (or even before). Instead, it opens several months later. Based on Mr. Cooper’s timeline, the battle at Falme that ends The Great Hunt takes place on Day 243 (that is, 243 days elapsed since Winternight, the start of The Eye of the World and the series as a whole). On Day 244 Egwene, Verin, Nynaeve, Elayne, Hurin and Mat depart for Tar Valon. Around Day 248, Moiraine and Lan join the characters on Toman Head and they leave the town for the Mountains of Mist, where they establish a camp in the mountains.

Journey 08 - Dragon Reborn 1

A map of the character journeys from the Mountains of Mist to Illian. Please click for a larger version.

From the Mountains of Mist to Illian

The action of the book proper opens on Day 337 (Saban 8th in the WoT calendar, or around February 23rd 999 NE converted to our calendar) with the Trolloc attack on the camp in the Mountains of Mist. Rand disappears afterwards, having decided to travel by himself overland to Tear to see if he really is the Dragon Reborn. Moiraine, Lan, Loial and Perrin resolve to follow Rand with their Shienaran troops, whilst Min is dispatched to Tar Valon to bring news of the events to the Amyrlin Seat.

Rand’s path, and that of his pursuers, leads down from the mountains, through the foothills and into the Kingdom of Ghealdan, then across Ghealdan and the narrowest part of Altara to the River Manetherendrelle, then downriver from there to Illian and overland to Tear. Rand leaves a trail of chaos – spontaneous marriages, deaths, celebrations and other random events – in his wake.

Illian

A map of the city of Illian. Please click for a larger version.

On Day 344, in Jarra, in the Ghealdanin foothills, Moiraine decides they need to move faster and resolves to leave the Shienaran troops behind, under the command of Uno, Ragan and Masema. Masema has become a fanatical believer in the Dragon Reborn and Moiraine believes it will be a good idea to leave him behind (note: she is wrong). The Shienarans are given directions to hook up with an ally of Moiraine’s, whilst she, Loial, Lan and Perrin head out. They eventually reach Remen on the Manetherendrelle on Day 379, where Perrin meets two people who will become important to his future: the Aiel Gaul, whom he rescues from execution, and Faile, a Hunter for the Horn of Valere. Faile attaches herself to Moiraine’s party.

The group reach the city of Illian on Day 390 and discover that the Forsaken Sammael has taken possession of the capital. They quickly depart, surviving a Darkhound attack, and hit the road to Tear.

Journey 07 - Dragon Reborn 2

A map of the character journeys from Tar Valon towards Tear, via Jurene, Aringill and Caemlyn. Please click for a larger version.

Journey 09 - Dragon Reborn 3

A map of the character journeys to Tear. Please click for a larger version.

From Tar Valon to Tear

Egwene’s party, meanwhile, reaches Tar Valon on Day 361. Despite interference from Whitecloaks, they reach the White Tower and face an awkward situation where they are to be publicly punished for leaving the Tower without permission whilst also rewarded for what they have discovered about the Dragon Reborn and the Seanchan would-be invaders. Egwene and Elayne are raised to the rank of Accepted, the Horn of Valere is placed in the Tower storerooms and Egwene is also shown how to Dreamwalk in Tel’aran’rhiod, the World of Dreams. Mat is also Healed of his link to the dagger from Shadar Logoth, but wakes up with holes in his memory.

With limited resources, Siuan decides to use Egwene, Nynaeve and Elayne as hunters to flush out the Black Ajah. When they uncover evidence that the Black Ajah is headed to Tear, she agrees to send them after the Darkfriends. She also gives them letters of passage, one of which Elayne gives to Mat Cauthon to take to her mother. Mat meets Thom Merrilin in an inn and convinces him they should team up again.

Egwene’s group leaves Tar Valon on Day 364, Mat and Thom a day later, travelling down the River Erinin to Tear, some 1,600 miles further south. On Day 379 Egwene’s ship runs aground. Unwilling to wait the several days it might take to float the ship again, the three Accepted disembark and head overland to the nearby Cairhienin port of Jurene. However, they are attacked by Myrddraal along the way. With the help of a band of Aiel led by Rhuarc and accompanied by Aviendha, they defeat the Myrddraal and resume their journey. Unbeknown, the Aiel follow overland. The Aiel’s superior fitness and stamina means they are only somewhat slower than travelling by boat, although to be fair the ship Egwene’s group picks is the awful, slow-moving Darter (which leaves both Egwene and Nynaeve sick for almost the entire voyage). They eventually reach Tear on Day 405.

Mat and Thom have a less eventful trip from Tar Valon to Aringill, Andor’s main port on the Erinin. After rescuing Aludra, a former member of the Guild of Illuminators (who rewards them with fireworks), they travel overland to Caemlyn, deliver Elayne’s message to her mother (discovering that Queen Morgase’s new paramour, “Lord Gaebril,” is up to no good) and quickly return to Aringill and another ship downriver to Tear.

Tear

A map of the City of Tear. Please click for a larger version.

In Tear

Events culminate in Tear. Egwene, Nyaneve and Elayne try to find the Black Ajah sisters, helped by thief-taker Juilin Sandar, but are captured by the Black Ajah and imprisoned under the Stone of Tear. Mat and Thom follow their trail, join forces with Juilin and blast their way into the Stone using Aludra’s fireworks, where they effect a rescue. At the same time they see the Aiel led by Rhuarc entering the Stone by climbing the exterior.

Meanwhile, Moiraine’s group arrives overland and learns that the “High Lord Samon” is in reality the Forsaken Be’lal. Perrin discovers that Faile is in danger from a ter’angreal trap and uses the Wolf Dream to save her. Rand enters the Stone by stealth, only to be faced by Be’lal. Be’lal wants Rand to seize Callandor, the Sword That is Not a Sword, one of the most powerful sa’angreal ever created. Once Rand has done so, Be’lal can kill him and claim the sword for himself. This plan is undone when Moiraine arrives and simply vapourises him with balefire.

Rand claims Callandor and declares himself the Dragon Reborn. The fighting ends quickly. The Aiel reveal that one of their ancient names is “The People of the Dragon,” further confirming the fulfilment of prophecy. For the first time (and the last, for many, many months), the group from the Two Rivers is able to reconvene with their new friends and allies.

Tar Valon

A map of the city of Tar Valon. Please click for a larger version.

Revised Timeline and Travel Notes

The main deviation from the Cooper Timeline is beginning the main thrust of the action on Day 337 rather than 354. This 17 day discrepancy is relatively minor, but expands the travel times by road to saner levels.

The biggest timeline problem is synchronising the journey of Mat and Thom with that of Team Egwene. Egwene’s group proceeds by ship almost directly from Tar Valon to Tear with a day’s distraction when their boat runs aground and they encounter Aiel and Myrddraal before boarding a new ship at Jurene. Mat and Thom have a much longer side-adventure in which they depart their ship at Aringill, travel just under 600 miles on foot (a round-trip from Aringill to Caemlyn) and then board another ship for Tear. However, the book’s narrative as them arriving in Tear relatively shortly after Egwene’s group.

This doesn’t make sense, so the only solution was to extend Egwene and her group’s voyage on the Darter from Jurene to Tear. This makes sense because Egwene notes that the ship travels slowly and “corkscrews” in the water, leaving her and Nynaeve extremely nauseous. This still leaves Egwene and her companions in Tear two weeks ahead of Mat and Thom, which is not reflected in the text but not ruled out by it either. As it stands, this is the best solution I have found.

Day 244 (Nesan 27th/November 22nd 998 NE) – Egwene’s party leaves Falme for Tar Valon.

Day 248 – Rand wakes, the party begins moving towards the mountains.

Day 337 (Saban 8th/February 23rd 999 NE) – attack on the mountain camp. Rand disappears. Pursuit begins the next day. Min leaves for Tar Valon.

Day 344 – Rand reaches Jarra. Perrin’s party arrives a few hours to a day later (138 miles in 7 days – 19.7 miles per day).

Day 359 – Perrin’s party passes through Sidon (211.5 miles in 15 days – 14.1 mpd).

Day 361 – Egwene’s party reaches Tar Valon (very approximately 2,000 miles by road and across country in 117 days, averaging 17 miles per day).

Day 364 – Egwene’s party leaves Tar Valon by boat for Tear.

Day 365 – Mat and Thom leave Tar Valon by boat for Aringill (note: one year since Winternight and the events of The Eye of the World began).

Day 369 – Perrin’s party reaches Willar (204 miles in 10 days – 24 mpd).

Day 374 – Perrin’s party passes through Samaha, Tallan and Fyall (157.5 miles in 6 days – 26.25 mpd).

Day 379 – Perrin’s party reaches Remen, meets Faile and takes ship for Illian (128 miles in 5 days – 25.6 mpd).

Day 379 – Egwene’s party abandon their boat after it runs aground. They meet the Aiel, defeat three Myrddraal and take a new ship at Jurene, leaving on Day 380 (664.85 miles in 15 days – 44.3mpd by ship).

Day 380 – Mat and Thom arrive at Aringill, meet Aludra and receive some fireworks. They head for Caemlyn (839 miles in 15 days – 55.93mpd by ship).

Day 390 – Perrin’s party reaches Illian (861.9 miles in 11 days – 78.35 mpd by ship). They depart for Tear.

Day 392 – Mat and Thom reach Caemlyn. Mat sees the Queen and they immediately head back to Aringill (299 miles in 12 days – 24.92mpd).

Day 404 – Mat and Thom take ship again at Aringill (299 miles in 12 days – 24.92mpd).

Day 405 – Egwene’s party reaches Tear, meets Juilin Sandar (979.05 miles in 25 days – 39.16mpd by ship).

Day 419 – Mat and Thom arrive at Tear (804.95 miles in 15 days – 53.66mpd).

Day 421 – Perrin’s party reaches Tear (779.63 miles in 31 days – 25.15mpd).

Day 422 (Saven 9th/May 19th 999 NE) – Battle of the Stone.

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

The Wheel of Time Atlas: Journey Maps Updated

11 Tuesday Feb 2020

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

≈ 9 Comments

Having recently updated my Wheel of Time world, continent and city maps, I thought I’d update my travel maps for the series and start looking at completing the series.

The journey maps for The Eye of the World follow:

Journey 01 - Eye of the World 1

A map of the first part of The Eye of the World, showing the route from Emond’s Field to Caemlyn. Please click for a larger version.

Journey 02 - Eye of the World 2

A map of the second part of The Eye of the World, showing the route from Fal Dara to the Eye of the World. Please click for a larger version.

The journey maps for The Great Hunt follow:

Journey 03 - Great Hunt 1

A map of the first part of The Great Hunt, showing the route from Fal Dara to the River Erinin. Please click for a larger version.

Journey 04 - Great Hunt 2

A map of the second part of The Great Hunt, showing the route from the River Erinin to Stedding Tsofu (via Cairhien). Please click for a larger version.

Journey 05 - Great Hunt 3

A map of the third part of The Great Hunt, showing the routes culminating in the battle at Falme. Please click for a larger version.

You may note that I stopped marking dates on the maps. After a careful reading of the existing fan timelines for the books and the distances on the maps, it became much harder to reconcile the two, especially in The Dragon Reborn where certain characters (i.e. Rand) walk most of the way across the continent in an unfeasibly short space of time. Completely reconstructing the Wheel of Time timeline to take into account the distances on the maps was too large and ambitious a project to consider at the moment so I’ve left the dates off for now.

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

The Wheel of Time Atlas: City Maps

04 Tuesday Feb 2020

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

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After updating my Wheel of Time maps with new maps of the main continent and of the entire world, I’ve now updated my previously-published city maps to the new standard and added a new one of Ebou Dar. I’ll be going through the old atlas entries over the coming days and weeks and replacing the old maps on each entry, but I thought it might be useful to have all the existing maps in one place.

Tar Valon

The city of Tar Valon. Please click for a larger version.

Tar Valon

Tar Valon is an independent city-state located in the north-east of the Westlands. It is located on a large island in the middle of the River Erinin, roughly thirty miles from the towering, solitary peak known as Dragonmount which rises to the south-west. The island is fortified by massive curtain walls which are painted a white that is so dazzling it glares in the sun, the infamous Shining Walls of Tar Valon.

Tar Valon is the most populous and richest city on the continent, although not the largest (at least, not if only the island city itself is counted). More than half a million people are to be found in Tar Valon or its surrounding towns at any one time and the city is the most important trade hub in the known world. Vast amount of goods and travellers pass through the city from the Borderlands to Andor, Cairhien and Tear on a daily basis.

The city is also the home of the Aes Sedai sisterhood, who are based in the 600-foot-tall White Tower, the tallest artificial structure on the continent (although the Stone of Tear occupies a greater volume). The Aes Sedai rule Tar Valon and project an air of stability and confidence which ensures the city’s continued prosperity.

Caemlyn Walls

A map of the city of Caemlyn. Please click for a larger version.

Caemlyn

Caemlyn is the capital and largest city of Andor and one of the oldest cities on the continent. The city rises on a series of hills out of the flat plains between Braem Wood and the Tunaighan Hills. Unusually, the city is not located on a major waterway and relies on natural springs, cisterns and daily imports of water from the River Cary to the west and the Erinin to the east.

The city is divided into two regions: the inner city or Hai Caemlyn (Old Caemlyn) was built by the Ogier shortly after the Breaking. Besieged many times in the Trolloc Wars, it nevertheless survived. The city later expanded beyond the walls, with the New City established some two thousand years ago. This part of the city was walled off centuries ago, but the city has again expanded beyond their boundaries. The current permanent population of Caemlyn is estimated at 300,000, but this increases dramatically during the peak trading season.

Caemlyn is defended by formidable walls and is the home of the Royal Palace of Andor, from where the Queen on the Lion Throne issues her commands.

Cairhien City

A map of the city of Cairhien. Please click for a larger version.

Cairhien

Cairhien is the capital city of the nation of the same name, located on the River Alguenya some miles south of its confluence with the Gaelin. It is roughly equal in size and population to Caemlyn, but where Caemlyn is natural curves and graceful roads built to accommodate the shifts in the landscape, Cairhien is a rigid geometric square, with its streets built at right angles for maximum efficiency.

The city’s most notable feature are the “Topless Towers.” These are seventy-one tall, slender towers rising into the sky, several exceeding 300 feet. The towers are in varying states of disrepair, many having been set ablaze during the Aiel War. Noble families hold some of the Topless Towers as a sign of prestige, whilst others have been abandoned and others are in the control of the crown.

The other main notable landmarks are the Royal Library of Cairhien, the grandest and most impressive library open to the general public in the known world (although the Tower Library in Tar Valon is both larger and has many more esoteric and rare texts, but access is more strictly controlled by the Aes Sedai), and the Sun Palace, the seat of the Cairhienin monarch.

Tear

A map of the city of Tear. Please click for a larger version.

Tear

Tear is the capital city of the nation of the same name, located on the River Erinin just north of that river’s enormous, marshy delta, known as the Fingers of the Dragon. Tear is a hugely important trading hub, well-situated at the mouth of the Erinin where it can influence trade from other port cities and the major ports on the river, most notably Tar Valon (roughly 1,600 miles upriver).

Tear is divided into several districts, with the nobles living near the city centre in impressive villas and the poorer folk crowded out beyond the walls in the unwalled port and warehouse districts, the Maule and the Chalm, or the Tavar farmer’s district. The city skyline is dominated by the massive Stone of Tear, the largest enclosed space in the Westlands. The Stone is located in the north-west of the city, immediately overlooking the river, and extends well over a mile inland. Over 300 feet high, the Stone has never fallen in battle and is defended by additional walls and a formidable military unit known as the Defenders of the Stone.

Tear is considered one of the great cities of the land for its wealth and importance as a trade hub, although it is somewhat smaller than Tar Valon and Caemlyn.

Far Madding

A map of the city of Far Madding. Please click for a larger version.

Far Madding

Far Madding is an independent city-state located on an island in the midst of a broad lake nestled in the foothills of the Hills of Kintara. The city is roughly equidistant between Caemlyn and Tear, and not much more from Illian, and benefits from land-based trade between the three great cities.

Far Madding is dominated by the broad, domed structure known as the Hall of the Counsels. The structure is the home of the Guardians, powerful and ancient devices which block all channelling in the city. As such, Far Madding is considered a secure place to do business away from the prying eyes of Aes Sedai.

Far Madding is a trading city with no less than three great markets and many places of business and commerce. It is a bustling and thriving city, although not one of the larger cities of the land.

Illian

A map of the city of Illian. Please click for a larger version.

Illian

Illian is the capital of the nation of the same name and is located at the mouth of the River Manetherendrelle. Illian’s bay is one of the largest and most impressive on the continent, rivalled only by Ebou Dar’s, and is usually full of ships. Illian is an important stop for ships headed east for Tear and the Erinin, west to Ebou Dar and the Aryth Ocean ports, and north upriver towards Murandy, Altara, Andor and even distant Saldaea.

Illian is built on a series of large islands and is almost unassailable from the landward side of the city, which is effectively a huge swamp with only a single access point, the heavily-defended Causeway of the Northern Star. Illian has never fallen in battle and has almost never been attacked, the last offensive being mounted by Shadowspawn during the Trolloc Wars.

Illian is ruled from the Square of Tammaz, with the King’s Palace and Great Hall of the Council (identical in every respect apart from being two feet smaller in every dimension) glaring at one another across a pleasant plaza. The Palace of the Assemblage and several notable noble villas are other landmarks of interest in the city.

Ebou Dar

A map of the city of Ebou Dar. Please click for a larger version.

Ebou Dar

Ebou Dar is the nominal capital of Altara, although the power of the King or Queen of Altara waxes and wanes with every generation; some monarchs struggle to control even all of the city, whilst others control several hundred miles of surrounding territory. The King or Queen of Altara rules the city and the nation (at least in name) from the Tarasin Palace, located on Mol Hara Square near the heart of the city.

The city is quite large and is located on the mouth of the River Eldar, between the Cordese and Rhannon hill chains. It commands arguably the greatest port in the Westlands, a vast, sheltered harbor which can contain thousands of ships at a time. The shelter is important during the autumn, when massive storms known as ceranos batter the Sea of Storms, forcing ships to take refuge. Two great lighttowers flank the entrance to the harbour.

Ebou Dar is riddled with canals and waterways, many more than Illian (although not as wide or impressive), with buildings crowding one another to the point where some of the waterways are barely even visible.

The city is divided in two by the wide Eldar. The eastern half of the city is known as the Rahad and is considered ruder, more vulgar and more lawless, with criminal gangs holding sway over much of its territory. This part of the city used to Barashta, the capital city of Eharon before and during the Trolloc Wars. Barashta was captured by Shadowspawn during the fighting, representing the maximum southward penetration by Shadowspawn armies, but they were driven back in a counter-offensive. The fighting left Barashta in ruins. The city was rebuilt west of the river as modern Ebou Dar, but old Barashta eventually recovered and started rebuilding (the remains of the old city walls being dismantled as a source of stone). The Eldar is too wide and fast-flowing to be easily bridged, so ferries shuttle travellers and traders back and forth between the two halves of the city.

Located several miles to the north-east of the city is a large farm complex, which serves as a retreat and place of contemplation for a society of women known as “the Kin.” They are afforded great honour in Ebou Dar.

Falme

A map of the town of Falme. Please click for a larger version.

Falme

Falme is a large trading town and port on the Aryth Ocean, located at the far western tip of Toman Head on an enclosed bay. Falme is not very large, with only a few thousand residents and no walls, but it is an important waystop for ships headed further north to Arad Doman, west to the Sea Folk isles or south to Tarabon and the Sea of Storms ports.

Falme is also the home of the Watchers Over the Waves, a society whose headquarters and lighthouse overlooks the bay from tall clifftops. The Watchers supposedly keep watch for any sign of the return of the fleet Artur Hawkwing sent over the Aryth Ocean some 1,141 years ago, but in practice are now merely a society keeping watch over the ocean to benefit the town’s trade prospects.

The town, small as it is, is a hotbed of political intrigue as it serves as a useful, neutral point of contact between the normally antagonistic nations of Arad Doman to the north and Tarabon to the south.

Whitebridge

A map of the town of Whitebridge. Please click for a larger version.

Whitebridge

Whitebridge is a fortified town on the River Arinelle in Andor. It is Andor’s second-largest and most important port (after Aringill on the Erinin) and is a vital trade link to the more remote, far less populous western parts of the nation.

Whitebridge is also the site of arguably the most impressive human-made structure in the world, after the Stone of Tear and the White Tower. The White Bridge is a mile-long structure built of some kind of crystal or glass-like substance, spanning the width of the Arinelle. The structure is believed to be a remnant of the Age of Legends. Despite being well over 3,500 years old, it has survived the passage of time and even the Breaking without a single spot of age, wear or stress on its frame.

The Caemlyn Road passes through Whitebridge, linking the capital to the east with the remote mining towns in the Mountains of Mist to the west, making the town a vital communications link.

Emond's Field Large

A map of the town of Emond’s Field. Please click for a larger version.

Emond’s Field

Emond’s Field is the largest settlement in the Two Rivers, a rural and farming district in the far south-western corner of Andor. Remote and bucolic, the Two Rivers has not seen a tax collector from Caemlyn in several generations and is only nominally part of the realm. It has no lord or lady, with the administration of the district being handled by  village councils of the four major towns and villages: Emond’s Field, Deven Ride, Taren Ferry and Watch Hill.

Emond’s Field is built around a central green, with the impressive structure of the Winespring Inn rising to the east. The buildings in the town are a jumble of shacks, well-built townhouses, older stone buildings and even entire farms which have gradually accumulated over the passage of two thousand years. The town is located on the site of Aemon’s Field, the site of a great battle during the Trolloc Wars.

The town is favourably placed for trade, with tabac and wool from the Two Rivers being sent north to Baerlon. However, a potential route south across the Manetherendrelle into Ghealdan is blocked by the thick, unruly Forest of Shadows and the fast-moving rapids of the White River (as the Manetherendrelle is known locally).

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content before it goes live on my blogs.

A New Wheel of Time World Map

22 Wednesday Jan 2020

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas

≈ 4 Comments

After my new map of the main Wheel of Time continent, I’ve created a new map of the entire world.

Wheel Of Time World Map

A new map of the Wheel of Time world. Please click for a larger version.

This map draws upon the canonical world map in The World of Robert Jordan’s The Wheel of Time, but I have replaced the very rough details of the continents with the more detailed continental maps. For the most part they match exactly and consistently.

Description of the World

(note: this is a partial reprint of a previous article)

The world a great sphere, some 24,900 miles in circumference. Most of its surface is covered by water, in liquid form as the great oceans and in ice at the poles. It is circled by a single moon, and is the third of at least six great planets circling the sun (ancient records suggest that there may be either eight or nine planets – the records seem to argue the point rather heatedly – but the others are too distant to be seen easily).

There are three major landmasses known to exist. In the northern hemisphere lies a large landmass with no single unified name: the western third is known – with a slight lack of creativity – as the Westlands or “wetlands”; the central area is known as the Aiel Waste; and the eastern part is known (most commonly) as Shara. The Westlands are the home of great kingdoms such as Andor, Illian and Saldaea and the seat of Aes Sedai power at Tar Valon. To the north of all three regions lies the vast, forbidding and hostile Great Blight, the home of Shadowspawn who plague the north of all the lands.

South of the Westlands and south-west of Shara lie two large island archipelagos. These are the home of the Atha’an Miere, the “People of the Sea” or, in common parlance, the Sea Folk. The Sea Folk spend most of their lives at sea aboard huge ships, the greatest vessels afloat, and facilitate trade between the nations of the world, although they do not cross the Aryth Ocean.

Far to the west of the Westlands, across the colossal Aryth Ocean (successor to the World Sea of the Age of Legends), lies the continent of Seanchan. Divided into two landmasses by a huge dividing channel, Seanchan is the largest continent in the world. It almost girdles the planet from pole to pole. It is home to hundreds of distinct cultures, races and societies, but they all live under the authority and yoke of the Seanchan Empire, the most powerful and populous nation on Earth. Founded by colonists from the Westlands more than a thousand years ago, the Seanchan have long dreamt of returning to their homeland and re-establishing communications…and dominance.

Far to the south of the Westlands, across the tempestuous Sea of Storms, lies an obscure continent known only as the “Land of the Madmen.” The Breaking of the World remains ongoing in this land, as the male channelers were never wiped out. Instead, they continue to ravage the land and the landscape, resulting in near-constant earthquakes, volcanic eruptions and floods. This has prevented any kind of civilisation from emerging, leaving even the non-channelling population in a constant state of turmoil, trauma and dread. The inhabitants of the continent attack strangers on sight. Despite multiple attempts by the Sea Folk to establish a peaceful dialogue with the inhabitants, they have been unable to visit the land without being assaulted. They have declared the continent off-limits and forbidden all travel there.

South of the Land of the Madmen lies a vast region of ice, many thousands of miles across. According to ancient records from the Age of Legends and even before, an entire continent once existed at the south pole, but its fate in the Breaking is unknown. Some believe it is still there, frozen under miles of glaciers.

North-west of the Westlands lies a foreboding region of water which is completely lifeless. No fish or aquatic life can be found here at all, north of the latitude of the southern edge of the Great Blight. The Sea Folk call stretch of ocean the Dead Sea, and it continues westwards for as far as they have explored. North of the Dead Sea lies the northern polar ocean, which is impassable at all times of year due to being frozen solid.

To the east, beyond Shara, lies the Morenal Ocean (sometimes called the Sea of Omerna), which separates that land from the Seanchan continent. Curiously, linear measurements show that the distance from Shara to Seanchan across the Morenal Ocean is far smaller than the distance from the Westlands to Seanchan across the Aryth, raising interesting questions about why the most well-travelled sea lanes between the two landmasses are the longer route across the Aryth Ocean. This suggests that the Morenal Ocean may be too dangerous to traverse, or a past confrontation between Shara and Seanchan convinced the Seanchan to give that nation a wide berth. The truth of this remains speculative.

NewWoTBase

Speculation

The world of the Wheel is, of course, Earth in a remote future epoch (I would estimate between 15,000 and 20,000 years from now). The continents have been dramatically rearranged by the Breaking of the World, with only Australia being vaguely recognisable and even that have been altered significantly in shape and apparently increased somewhat in size.

Contrasting the time of the Wheel with our own, it appears that the world is cooler. Both the polar icecaps are huge, much larger than our own, with Antarctica (or whatever part of it survived the Breaking) completely buried under reams of ice. The larger icecaps increase the albedo of the planet and reflect more sunlight into space, likely cooling it further. The known deserts are much smaller than in our time (with the possible exception of dry lands deep in the Seanchan interior) and temperate forests exist at tropical latitudes. The world is likely rainier than now, due to the much vaster oceans giving rise to larger rain clouds (this is indicated by the vast ceranos storms that ravage the southern coast of the Westlands).

Robert Jordan declined to provide a name for the main continent (the one containing Andor, Tar Valon, Illian etc). The closest presented in the books was “the wetlands,” a descriptive name created by the Aiel. Fans coined the name “Randland” early on, but this was clearly impractical for an in-universe name. Finally, The Wheel of Time Roleplaying Game came up with the name “The Westlands” which Jordan seems to have reluctantly adopted (he used the name himself in several articles and notes), but not been very keen on. In-universe, the name Alindhol may have been appropriate: alin means “west” in the Old Tongue and dhol means “land.”

Robert Jordan was well aware that Seanchan was much closer to Shara across the Morenal Ocean than to the Westlands across the Aryth, specifying as much in the geographic notes (presented below) that he gave to John M. Ford to make the world map in The World of Robert Jordan’s The Wheel of Time in 1995. Jordan never addressed why the Seanchan embarked on a lengthy 11,000 mile journey across the Aryth Ocean rather than nipping around the south coast of Shara to invade the Westlands via Mayene and Tear, which was less than half that distance (and maybe closer to a third). Fans have presented various ideas, including a previous confrontation between Seanchan and Shara that resulted in a bloody defeat and Seanchan backing off (this seems unlikely); insufficiant infrastructure on the west coast of Seanchan, with all of the major ports and shipyards for the invasion located on the east coast; much more favourable currents heading east across the Aryth then west across the Morenal; and potential manipulations by the Forsaken. The truth remains unclear.

globe (2)

A global view of the Wheel of Time world.

From Robert Jordan’s notes to John Ford:

“The world of the books is the same size as our world.  After all, it’s supposed to be our world, with all the tectonic plates shifted.  Some reference points:

  • Falme to Seanchan across the Aryth Ocean is about 11,000 miles.
  • Seanchan to Shara across the Sea of Omerna is about 3,000 miles.
  • The Aiel Waste is about 1,200 miles across, while Shara is about 2,000 miles (W-E) by 5,000 miles (N-S), with the Great Blight extending further south in Shara than in the Borderlands.
  • Seanchan is about 16,000 miles from the southern tip to the Mountains of Dhoom (named by Hawkwing’s armies) in the north—yes, the same mountain range that girdles the world on land and under the ocean.  The north of Seanchan is about 2,000 miles across at its widest, and there is a span of 6,000 miles at its widest in the south.
  • South of the known world is an island continent known only to the Sea Folk, but avoided by them, which they call “the Land of the Madmen.”  Its dimensions are about 3,000 miles (W-E) by 2,000 miles (N-S), with its southern coast less than 500 miles from the southern ice cap in places.  Some speculate on the resemblance of this continent, in all respects, to current-day Australia, but on this we have no opinion.

“There are both northern and southern ice caps.  The southern ice cap completely covers whatever land is beneath it, and is larger than Antarctica.  The northern ice cap also stretches somewhat further south than in our world.”

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

A New Wheel of Time Map

13 Monday Jan 2020

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

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Over a year ago I embarked on the Wheel of Time Atlas project, which unfortunately stalled due to dissatisfaction with the maps I was using. After some consideration I decided to redraw the main map at a much higher scale to make continuing that project easier. This has taken a while but has now been done.

NewWoTBase

The main differences are the much higher scale, a new and clearer way of depicting mountains, the use of coloured backdrops and the addition of flags and more locations that were missing from the previous versions of the map. Hopefully this is much better for everyone checking the map out.

Technical note: I’m informed that these very-high-resolution maps are not rendering correctly on some mobile devices, particularly some types of Android mobile phone. As far as I can tell this is an automatic process to save memory and space. At the moment I am not aware of a work-around. The maps should register at full resolution via PC, tablet and most other devices.

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content before it goes live on my blogs.

The Wheel of Time Atlas: The Free Years

11 Thursday Jul 2019

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

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In the aftermath of the Trolloc Wars numerous new kingdoms arose to replace those that had fallen before. These countries were smaller than the Ten Nations which had fallen before them, but cumulatively were almost as populous, once the depredations of the Trolloc Wars had been recovered from. To celebrate the freedom from the Trolloc threat, Tiam of Gazar created a new calendar, celebrating the years as Free Years.

Westlands The Free Years

A map of the Westlands during the Free Years era. Please click for a larger version.

 

Twenty-nine new kingdoms arose after the wars. Unlike the relatively straightforward expansion of the Ten Nations, these new kingdoms arose out of border skirmishes and conflicts. Some large nations formed only to shatter apart into three or four lesser ones. But by FY 100 the twenty-nine nations had formed and remained relatively stable.

In the north Basharande, Elsalam and Rhamdashar bordered the Great Blight. During the Trolloc Wars the sickness and corruption of the Blight had extended southwards into and through the Mountains of Dhoom. A small strip of similarly corrupted land now ran along the southern feet of the mountains. This small area was simply called the Blight, and watchtowers were erected to watch over it for signs of Shadowspawn.

Along the west coast lay the nations of Abayan, Darmovan, Elan Dapor and Balasun, whilst bordering the south coast were Kharendor, Shiota, Fergansea and Moreina. In the east, along the Spine of the World, were Hamarea, Tova, Khodomar and Talmour. Along the Mountains of Mist lay the nations of Indrahar, Oman Dashar, Farashelle and Dhowlan.

Many more nations lay in the interior. Of these the most important and powerful were Aldeshar, north of Shiota and east of Farashelle and Dhowlan, and Caembarin, to the east of Aldeshar. Ileande lay in Kinslayer’s Dagger and the lands immediately north and south, squeezed between Hamarea, Rhamdashar, Tova and the territory held by Tar Valon. Shandalle lay south of Tar Valon, bordered by Tova in the east and Caembarin in the west. Esandara lay north of Fergansea, south of Shandalle, east of Shiota and west of Khodomar and Talmour. Nerevan lay south of Caembarin, north of Shiota, east of Aldeshar and west of Esandara. Dal Calain lay north of Aldeshar and west of Caembarin. Masenashar lay north of Dal Calain and east of Oman Dashar. Oburun lay south of Basharande, west of Elsalam, north of Masenashar and east of Indrahar. Finally, Roemalle lay west of Tar Valon, south of Elsalam, north of Caembarin and Dal Calain and east of Oburun and Masenashar.

Unlike the Ten Nations, these countries did little to distinguish themselves from one another and some of them are only known as names on maps and as minor references in ancient history books. We know that Darmovan was a powerful sea-faring nation, had almost open borders for trade and had a remarkably tolerant nobility. Shiota was a mighty military kingdom. Tova, interestingly, seems to have experimented with using a council, the Conclave, to rule the whole country rather than a king. Shandalle was a small nation with an enviable position, squeezed as it was between the profitable trade routes of the River Erinin and the River Alguenya, yet its skilled army held invaders at bay. Rhamdashar, and to a lesser extent Elsalam and Basharande, were obsessed with defending the nations from the Blight and had little interest in the affairs of the other countries (despite their watchfulness, the term “Borderlands” we currently use for the nations along the Blight did not come into use until the time of Artur Hawkwing). Aldeshar was a proud and just kingdom. Of all the nations Aldeshar appears to have been the one most closely allied with the Aes Sedai.

All of the nations built up huge armies to defend against the Trolloc threat, but a second Trolloc invasion never came. These huge armies came to be used against one another in constant border skirmishes. At separate times it seems that both Tova and Khodomar attempted to seize territory in the Aiel Waste, only to be soundly defeated by the Aiel.

The first major threat to arise in this era was that of yet another false Dragon, this time a man called Davian. He was captured in battle in FY 351 and taken to Tar Valon for gentling. This reinforced the prestige of the Aes Sedai. One thing that had been transferred intact from before the Trolloc Wars was a deep and profound respect for the Aes Sedai from the various nations. As in the years prior to the wars, some rulers were Aes Sedai, though this was less common than before. Interestingly, the strict discipline and hierarchy of the Aes Sedai was demonstrated fully in FY 450 when Princess Sulmara of Masenashar, not long raised to Aes Sedai, left the Tower without permission. She refused to let other Aes Sedai give her counsel and even, most shockingly, refused a direct summons from the Amyrlin Seat herself! The Aes Sedai declared her a renegade and less than a week after her coronation seized her by force and returned her to Tar Valon, where she spent the rest of her life mucking out the White Tower’s stables. This example of the Tower’s immense power made sure that the remaining nations continued to treat the Aes Sedai well. However, the Aes Sedai numbers were also starting a slow decline.

Despite there being far more border wars and clashes than in the time of the Ten Nations, the Free Years were also relatively chaos-free. Trade which enriched all was the main concern of this time and continent-wide wars were avoided for a while.

But then, early in the 10th Century of the Free Years, something unusual happened. For the first time since the War of the Shadow, if not before, a ta’veren was born who would change the entire history of the world on its head.

Westlands War of the Second Dragon

A map showing territory changes during the War of the Second Dragon (FY 939-943), between the false Dragon Guaire Amalasan and various coalitions of opposing nations. He was defeated by Artur Hawkwing, King of Shandalle, at the Battle of Jolvaine Pass and then again at the Battle of Tar Valon. Please click for a larger version.

The War of the Second Dragon & the Rise of Artur Hawkwing

In FY 912 Prince Artur Paendrag Tanreall was born. His parents were Myrdin Paendrag Maregore and Mailinde Paendrag Lyndhal, the King and Queen of the small Kingdom of Shandalle. Shandalle lay between the River Erinin and the River Alguenya, two great trade routes in the east of the subcontinent, and as such was a wealthy land, living off taxes imposed on trade along the rivers. The histories are unclear and contradictory, but some believe that its capital city was Jennshain, originally the second city of Almoren before it was mostly razed in the Trolloc Wars.

Shandalle was surrounded by larger, more powerful nations. In particular Tova to the east desired a port on the River Erinin. Tova attempted to gain this portage by diplomacy and, when that failed, war. Shandalle resisted the invasion and threw back the Tovan forces across the border. Shandalle’s army was small, but trained to a very high and professional standard. By the age of sixteen Artur was already an accomplished swordsman and by twenty was a skilled leader of troops, impressing his father immensely.

Two years after Artur’s birth, Guaire Amalasan was born in Darmovan. He was the son of a noble family which claimed to trace its ancestry back to the rulers of Safer before the Trolloc Wars, but the family was now almost destitute, living only off its good name and the generosity of the other noble families. Guaire was a highly intelligent young man, with an immensely charismatic presence and keen mind. He was a canny student of human nature and once said that he could foresee how the masses would respond to any piece of news. As he grew older, he became more contemptuous of his supposed peers, the sons of other, richer noble families who were only interested in gambling and women. Guaire genuinely believed that he could rule his country a lot better than the King. With a keen grasp of politics and tactics, he would probably have succeeded in his goal anyway, apart from something that would ensure his success would be even greater: as he discovered at the age of twenty-three, he could channel the One Power.

The same year, in FY 937, the Black Fever suddenly erupted across the Westlands. Apparently, it began in Shara and was spread to our land by merchants. Certainly, the way it spread from east to west supports this supposition. It struck Shandalle early on, claiming the lives of both King Myrdin and Queen Mailinde. At the age of twenty-five Artur Paendrag Tanreall suddenly found himself King of Shandalle.

The Fever reached Darmovan two years later, in the early months of FY 939. Guaire Amalasan used his knowledge of human nature to win over the common people, using what little money he had to set up basic medical facilities and soup kitchens to feed the poor and the infected. He borrowed money from friends to continue his good works, and soon he was the talk of his home city. Then, in a startling move, he Healed someone close to death from the Black Fever. Those who witnessed the incident were awe-struck and declared him to be the Dragon Reborn.

Within six months Darmovan was his. The nation fell not by military might, though many soldiers flocked to his banner, but by political wrangling. Very few died as the power was transferred to his grasp. The only slightly sinister event in this time was the inexplicable disappearance of the King’s Aes Sedai advisor. With the country in his hands, Amalasan decided to spread his justice to other lands and bring all of the Westlands into the Light (under his leadership, of course). The small nation of Elan Dapor to the south was in all accounts in chaos due to the Fever. Amalasan led his troops in to restore order and peace. The capital city, Tanchico, apparently fell without a single death.

At the start of FY 940 the Aes Sedai denounced Guaire Amalasan as a false Dragon and demanded that the nations unite to bring him to heel, as they had done against Raolin Darksbane, Yurian Stonebow and Davian. But most nations were still suffering from the Black Fever epidemic, with as much as a fifth of the entire population of the subcontinent either dead or seriously ill. In cramped conditions, say in barracks, the Fever spread fastest and most virulently, so most countries’ armed forces were particularly badly hit.

When Amalasan rolled across the border into Balasun, he met some resistance but overcame it easily to conquer the entire kingdom. Kharendor and Dhowlan fell almost as easily. But when he reached Shiota he found himself facing a better prepared enemy.

Shiota was one of the most powerful nations of this era. In addition, the capital city of Ebou Dar was home to the Kin, the most skilled group of healers outside of Tar Valon. Its army, which was primarily located in barracks and fortresses around the capital, had lost very few to the Fever, which by now had burned itself out in Shiota. The rulers of Shiota were canny and well-organised, and the war against Amalasan lasted months.

During this bitter war the Black Fever finally died out in the rest of the continent and fresh levies were raised and trained. Aes Sedai arrived in eastern Shiota, bolstered by troops from Nerevan, Esandara and Fergansea. The largest and most powerful nations in the land – Basharande, Elsalam, Rhamdashar, Hamarea, Caembarin and Aldeshar – united their armies in Aldeshar and headed south to confront Amalasan. Yet, despite all of this, Amalasan won the day. Shiota’s armies were shattered and Ebou Dar fell into his hands. The rest of the nation fell just as quickly. Six Aes Sedai tried to subdue Amalasan, but he killed one and stilled two more. Then he took his enlarged force north and defeated the allied forces brought against him. Within weeks he had crossed the border into Nerevan and within a few months more had seized that nation and Esandara.

It was at this point – mid to late FY 941 – that Artur Paendrag Tanreall began to note Amalasan’s progress and realised that Shandalle itself could be threatened within a year. He arranged a temporary alliance with Shandalle’s old adversary, Tova, and along with troops from Ileande, Khodomar and Talmour, formed an expeditionary force. This force met Amalasan in Esandara, before he could invade Fergansea. For well over a year Amalasan was kept on his toes, with the expeditionary force from the eastern nations almost dancing rings around his troops. The other generals gladly surrendered command to Artur Paendrag Tanreall, who by now had gained the nickname “Hawkwing” for the sheer speed with which he could move his troops. But eventually they became tired and had to retreat for reinforcements and resupply. Amalasan, free to move at last, took both Fergansea and most of Moreina in short order.

This was the situation as FY 943 dawned. Moreina was in a state of chaos. Amalasan had taken all of the country bar the capital, Tear. Tear took months to fall and, when it did, the nobles and the army retreated into the Stone of Tear. Curiously, it seems that as many as thirty Aes Sedai were also in the Stone, making it impossible for Amalasan capture. Amalasan became bitterly frustrated, because his claim to be the Dragon Reborn hinged on him taking the Stone and claiming Callandor, thus fulfilling the Prophecies.

Meanwhile, though the Stone had not yet fallen, most thought it a matter of time and rebellions had begun in Masenashar, Dal Calain and even parts of Aldeshar as people swore loyalty to “the Second Dragon”. Amalasan realised that if he kept the pressure up, the rest of the subcontinent could fall to him with only a few more nations taken. He led his army north into Talmour, leaving a force to continue besieging the Stone.

Hawkwing, meanwhile, had mustered a new army. Before he left Shandalle, a complement of Aes Sedai arrived from Tar Valon. Hawkwing marched south from Shandalle, through Tova, towards Amalasan’s line of advance.

Amalasan continued his invasion of Talmour but, one night, his army suddenly vanished. The Talmouran government were mystified, though relieved. What had happened was that, in the dead of night, Amalasan’s forces crossed the Erinin into Esandara. Linking up with reinforcements, Amalasan marched north, crossed the Erinin again, and attacked Khodomar. Also, without completing the conquest of that land, Amalasan then marched north on the border with Tova. Amalasan apparently believed that if Tova fell, Khodomar and Talmour, suddenly outflanked, would surrender without any more need for fighting, and he was probably right.

Along the border between Tova and Khodomar, and the current southern border of Cairhien as well, stretches a line of peaks known as the Maraside Mountains, a spur of the Spine of the World. The only major pass through this range is the Jolvaine, the southern end of which was located close to the town of Endersole (believed destroyed in the later War of the Hundred Years). Artur Hawkwing’s army crossed the mountains by this pass, emerging no more than twenty miles due north of Guaire Amalasan’s advancing forces. Hawkwing’s scouts and skirmishers quickly came into contact with Amalasan’s, and both found themselves readying for battle much sooner than either had anticipated.

Hawkwing’s forces were numbered at 23,000 infantry and 12,000 cavalry, with several Aes Sedai in support (some reports suggest as many as twenty). Amalasan possessed 41,000 foot and 26,000 horse, and of course himself, the most powerful male channeller of the One Power the Aes Sedai had faced in centuries, if not ever. The countryside they fought in was forested and hilly, with steep rises and unexpected river-valleys. Cavalry found it very difficult to fight effectively and it seems that both sides unseated most of their riders, using them as footmen instead.

Battle was met and proceeded pretty much as you might expect. Outnumbered two-to-one, with his back to mountains, Hawkwing found himself swiftly outflanked. He redeployed his troops to great effect and by nightfall his army was still intact, though badly blooded. Basic military doctrine would have told Hawkwing to retreat to the pass and initially it looked like he did this. Amalasan’s scouts reported Hawkwing’s retreat and Amalasan was satisfied. He was reluctant to pursue, however, because Hawkwing now had the higher ground and even outnumbered he had still inflicted great losses on Amalasan’s force. Amalasan’s instinct was to wait for reinforcements from Esandara, or until Hawkwing had cleared the pass, so he did not pursue. Also, he wished to rest his troops after the battle.

But Hawkwing did not retreat through the pass. He fell back just far enough to make Amalasan think he was on the run, but then halted. Daringly, stupidly as some of his junior officers muttered, he divided his already decimated force in four, sending two mixed forces of infantry and cavalry to the east and west and the bulk of his cavalry in a huge loop all the way round to the rear of Amalasan’s force, a night-time ride of fifty miles. Morning came, but even before Amalasan could strike camp Hawkwing struck, his army assaulting Amalasan’s force from all sides.

Panic gripped Amalasan’s army and it nearly broke, but he held it together. He even managed to regain some semblance of order and may, eventually, have turned the battle round. But Hawkwing gave him no time. Whilst the flanks and rear reeled from the attack, Hawkwing dove for the centre. He cut his way through the thinly-stretched front lines and surrounded Amalasan with his troops and also with his Aes Sedai. They shielded Amalasan from the Power and imprisoned him. Then, his prize taken, Hawkwing retreated from the battlefield. Deprived of their leader, Amalasan’s force broke and scattered. Hawkwing regrouped at the mouth of the Jolvaine Pass and then headed north as fast as possible across Tova.

Amalasan’s officers managed to partially regroup and word was sent to Amalasan’s two senior commanders. Elinde Motheneos, a famed siege commander, was campaigning against rebels across the river in Esandara and immediately rendezvoused with the remnants of Amalasan’s force, bolstering them with around 60,000 of her own troops. She regrouped Amalasan’s forces and began a desperate pursuit of Hawkwing’s troops. Sawyn Maculhene, a skilled cavalry leader, was just a day behind her, leading 50,000 troops from Khodomar.

Hawkwing’s smaller force was considerably more mobile, however, and rapidly crossed Tova, where some reports suggest he gained fresh troops. He came to Tar Valon a mere twenty-five days after taking Amalasan, a journey most would be hard pressed to make in thirty-five. At this time the Amyrlin Seat was Bonwhin Meraighdin, raised from the Red Ajah and possessing a hatred of men far exceeding that of even a normal Red. Tower law held that an army could only enter Tar Valon’s territory only at the direct invitation of the White Tower. Whether or not the Aes Sedai who accompanied Hawkwing and held Amalasan prisoner had actually made that invitation is unclear, though Hawkwing later insisted they had. Interestingly, after being given a heroes’ welcome, those Aes Sedai sisters suddenly vanished from public office and found themselves working on a penance farm twenty miles outside the city for a period of several years. Whatever the truth of the matter, Bonwhin gave Hawkwing just five days to rest his army before leaving.

Hawkwing’s army, around 40,000 strong at this point (presumably reinforced from Tova and Shandalle to more than make up for his losses at the Battle of the Jolvaine Pass), camped not far from the banks of the Osendrelle Erinin (the northern arm of the river as it curves around the island of Tar Valon), certainly within sight of the Shining Walls. Hawkwing could have left immediately, but it seems he was determined to see Amalasan neutralised once and for all. Whilst Hawkwing was not invited to the ceremony, Amalasan was tried, found guilty, and gentled, cut off from the One Power forever. He was to spend the rest of his life (only a few years before he committed suicide) in the custody of the Aes Sedai.

On the same day Amalasan was gentled, the army led by Maculhene and Motheneos launched its attack. Over 130,000 troops strong and attacking by night, with almost no warning, this force shattered all three of the gates on the Alindrelle Erinin (the southern arm) side of the city, invading the city itself. The Aes Sedai held them at bay for a time, along with the Tower Guard, but Amalasan’s army massively outnumbered the defenders. Hawkwing observed the assault and led his troops into Tar Valon, engaging in bloody hand-to-hand street-fighting not seen since the fourth attack on Tar Valon during the Trolloc Wars. Amalasan’s would-be rescuers reached the White Tower itself before being turned back. They found that, once again, Hawkwing had divided his troops, sending a large number across the Erinin south of the city to burn the supply lines and siege engines and cut off the retreat. Maculhene died in combat and Motheneos surrendered to Hawkwing (this in particular enraged Bonwhin; the surrender of someone who had dared strike at Tar Valon should have been given to her as the Amyrlin Seat). She was tried and executed some days later. The bulk of Amalasan’s relief army was allowed to slip away unmolested.

No thanks or sign of appreciation was given to Hawkwing. He was simply told to leave. This he did, angered by the lack of recognition but not totally surprised. He returned to Shandalle to rule in peace, but the thought of the chaos now spreading in the leaderless west and the south did trouble him.

With Amalasan gone, his surviving generals attempted to wrest control of the nations they had taken, whilst loyalists of the former rulers attempted to return control to the rightful leaders. Within weeks of Amalasan’s death, Darmovan, Elan Dapor, Balasun, Kharendor, Shiota, Dhowlan, Nerevan, Esandara and Fergansea were in states of civil war. Moreina, Talmour and Khodomar, which had not completely fallen, managed to return to their former states of order. Aes Sedai mediators attempted to quell the chaos, but now they found an unusual new factor had entered the equation. Whereas before the name of Amalasan was cried in adoration, now the name of Hawkwing was similarly being cried. He had beaten their leader, and thus had to be an even greater man, a man even worthier of being their king. Even in lands completely untouched by Amalasan, people suggested that Hawkwing might make a great ruler.

Bonwhin’s hatred of Hawkwing now reached even deadlier levels. At her instigation (as revealed many decades later), Tova, Caembarin and Khodomar sent armies against Shandalle in an attempt to slay Hawkwing. Hawkwing, who had already begun disbanding his army, defeated all three of them, despite being outnumbered and pressed from three different sides. Enraged, he struck back and by the beginning of winter in FY 943 he held the western half of Tova (including the capital at Cairhien), parts of northern Khodomar and the entire west bank of the Erinin in Caembarin. Thousands from all three nations flocked to his banner. The following year Ileande, Talmour and Aldeshar entered the war, sending reinforcements to the three beleaguered nations. But, by the end of FY 944, Hawkwing had seized the rest of Tova, Khodomar and Caembarin and forged them into one whole with Shandalle.

Bonwhin could only watch, amazed, as she forced more nations into warfare against Hawkwing and then saw them crumble before him. Sometimes a year to fourteen months would pass without any fighting, then two or three nations would attack Hawkwing, but he would always defeat them and, afterwards, add them to his growing empire. Only one nation, Moreina (where the governor of the Stone of Tear surrendered the fortress to him with no demands being made), joined him voluntarily. The rest had to be forced into submission.

One summer morning in FY 963 King Joal Ramedar of Aldeshar surrendered to Artur Paendrag Tanreall, the Hawkwing. Twenty years of warfare, the Consolidation Wars, had delivered the subcontinent of the Westlands to him. The whole land, from the Aryth Ocean to the Spine of the World and from the Mountains of Dhoom to the Sea of Storms, bar only the city-state of Tar Valon, was his. Not once in that time had he lost a single battle. He was the High King, the ruler of one land at peace, and he was not yet fifty-one years old.

Some might say that was enough. He was the ruler of millions of square miles of territory and the High King of over a hundred million souls. He led over a million men under arms. He had the love of the common people and the respect of most of the nobles. He even intimidated the Aes Sedai. He had enough for one man.

But he had barely begun his accomplishments. Before he was done his name would be hated and loved in equal measure, and known in every part of the world.

 

Notes on the Map

The map is based on the map of the Free Years provided in The World of Robert Jordan’s The Wheel of Time. This map is very small and lacking in detail, so a few judgement calls had to be made on where to place the borders.

Cities are only placed where we know their exact location or can infer them from information in the text.

 

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

The Wheel of Time Atlas: The Great Hunt

29 Wednesday May 2019

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

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Narrative Atlas 4: The Great Hunt – From Fal Dara to Falme

These maps cover the third part of our heroes’ journey in The Great Hunt (Book 2 of The Wheel of Time). For a detailed summary of The Great Hunt, please follow this link.

This part of the narrative atlas covers our heroes’ journey from Caemlyn to Tarwin’s Gap, via Fal Dara. Note that the dates are taken from Steven Cooper’s excellent Wheel of Time Chronology, with the exception of the journey between the Erinin and Cairhien, which has been adjusted to provide more plausible dates and travel times. I have removed this time from the Portal Stone jump from Cairhien to Toman Head, so the dates realign with Cooper’s after that point.

04 - Leaving Fal Dara

A map showing the characters’ travels from Fal Dara. Please click for a larger version.

Leaving Fal Dara

As previously related, the armies of Shienar defeated the Trollocs at Tarwin’s Gap whilst Moiraine Damodred and the companions from the Two Rivers located the Eye of the World, an uncorrupted source of saidin, the male half of the True Source. Rand al’Thor, discovering he use the One Power, used the Eye of the World to destroy the Forsaken Aginor and then halt the invading Trolloc forces at Tarwin’s Gap.

The events of The Great Hunt begin around Day 77 (since Rand and his friends left the Two Rivers), when a group of Darkfriends meet and make plans to capture or kill the Dragon Reborn and neutralise his influence. The Darkfriends are given different plans and objectives, which none of the others know.

On Day 78, about thirty-one days after the battle at the Eye of the World, the Amyrlin Seat (the leader of the Aes Sedai) arrives at Fal Dara with a large retinue. Trolloc forces attack the city at night, freeing the imprisoned Padan Fain (who had somehow followed the party all the way from Emond’s Field, even through Shadar Logoth and the Waygate in Caemlyn) and stealing both the cursed dagger from Shadar Logoth and the Horn of Valere. Mat Cauthon’s life depends on proximity to the dagger (at least until he can be healed of his link to it), so its recovery becomes imperative. Before this happens, Rand is summoned before the Amyrlin Seat, Siuan Sanche, who tells him he is the Dragon Reborn. Rand refuses to believe it.

On Day 79, the travellers from the Two Rivers depart the city. Nynaeve al’Meara and Egwene al’Vere are to travel to Tar Valon to learn to become Aes Sedai. They travel with Moiraine, Lan and the Amyrlin’s party westwards towards Medo, Shienar’s major port on the River Mora. Rand, Perrin, Mat and Loial join a Shienaran hunting party led by Ingtar, one of Lord Agelmar’s best soldiers. Also in the party is Masema, a soldier from the Aiel border who seems to dislike Rand for his Aiel-like looks, and Hurin, a “sniffer” with the talent to sense and follow trails of darkness (an innate ability not linked to the One Power, like Perrin’s ability to speak to wolves and Min’s viewings). Hurin discerns that Fain and the Trollocs are headed south.

On the 83rd day, Moiraine and Lan leave the Amyrlin’s party, increasing their speed and making south for the main bridge over the Mora (which carries the main highway from Fal Moran to Shol Arbela, and marks the border between Shienar and Arafel). Another Aes Sedai in the group, Verin Mathwin of the Brown Ajah, also leaves clandestinely. Two days later the rest of the group arrive at Medo and board the ships that will take them to Tar Valon. With speed of the essence, the Amyrlin orders that the Aes Sedai sisters take turns to use the One Power to speed their passage.

On the same day, Ingtar’s group reaches the Erinin, having travelled approximately 250 miles (almost the clear north-south distance of the kingdom) in six days, or approximately 41.5 miles per day. Mounted and on good roads, with clear weather, this is (just about) possible. Rand and his friends cross the river and find a village ransacked by Fain’s forces. Rand gets caught in a “bubble of evil” but manages to break out of it using the One Power. At night he finds the Dragon Banner in his belongings.

The next morning (Day 86), Rand, Hurin and Loial awaken to find themselves in a “different” version of reality, one of the shadow weavings of the Wheel accessed by Portal Stone. Discomforted, they decide to head south to find a way back to the real world and try to link up with Ingtar’s party.

The same day, Verin catches up with Ingtar’s party, having made even better time, approximately 230 miles in 3 days! At 76 days per day, we must assume that Verin used the One Power to significantly speed the exertions of her horse.

04 - Shienar to Cairhien

A map showing character movements between Shienar, Tar Valon and Cairhien. Please click for a larger version.

 

From Shienar to Cairhien

It should be noted that the distances and travel time for this part of the journey is highly debatable. From the spot where Rand and Ingtar cross the Erinin, it is a mighty 865 miles (give or take) to the city of Cairhien. Both parties are mounted and the weather holds well for most of the trip which is across open countryside, perhaps speeded in places by paths and roads left over from the fallen kingdom of Hardan and perhaps some trader tracks still in use. However, the latter part of the journey is through the forbidding mountains of Kinslayer’s Dagger.

Despite these obstacles, which means that the parties cannot travel in a straight line, Ingtar, Verin, Perrin, Mat, Masema, Hurin and the rest of their party reach Cairhien a mere 14 days after crossing the Erinin by Cooper’s timeline. This requires them to travel about 62 miles per day. Even with Verin using the One Power to increase the stamina of their horses (which is not noted in the text), this pushes credulity. As a result I have adjusted the timeline by doubling the travel time for Ingtar and his party to 28 days (just under 31 miles per day)

By river it is approximately 900 miles from Medo to Tar Valon, which the Aes Sedai accomplish in four days by Cooper’s timeline (224 miles per day!). I have doubled this to eight days to be more realistic (112 miles per day), even with Aes Sedai intervention.

Rand, Hurin and Loial awaken in the Portal Stone world on Day 86. They travel south and cover enormous distances (a result of the differing laws of reality) and the following day reach the Field of Talidar, where they meet Selene and rescue her from a pack of grolm. They head south and reach Kinsayer’s Dagger before returning to the real world via another Portal Stone in the evening of Day 87. Realising they’ve massively jumped ahead of Fain, the head west along the mountains and set a trap.

Deviating from the Cooper timeline, I have adjusted it so that Team Rand spend 16 days in Kinslayer’s Dagger waiting for Padan Fain to turn up rather than four. This feels a little long, but it is necessary for Fain and Ingtar to cover the vast distance by normal means that Rand’s group covered in a couple of days thanks to the Portal Stone (Cooper’s timeline has Fain reaching Kinslayer’s Dagger five days after crossing the Erinin, which is not physically possible). So Rand recovers the Horn of Valere and Mat’s dagger on Day 103. After a frenzied flight through the mountains, they reach Tremonsien two days later and find the Choedan Kal statue from the Age of Legends (Rand won’t learn this name for some time, of course) and make the acquaintance of a Cairhienin patrol, who escort them to Cairhien city. Cooper has the patrol reach Cairhien just a day after leaving Tremonsien, but given the 100-odd mile distance, I’ve adjusted that to three days. Thus Rand and his group reach the city of Cairhien on Day 108.

On Day 104, Ingtar’s group crosses the border of Cairhien and meets Urien of the Aiel, who tells them the Aiel are searching for He Who Comes With the Dawn. Ingtar’s group has to hide their weapons and armour and proceed much more slowly to Cairhien city, explaining why they arrive several days after Rand’s party, despite only being about one to two days behind them at this point.

Around Day 97, Nynaeve passes the Testing to become an Accepted in Tar Valon, whilst Egwene is reunited with Min and meets Elayne, Galad and Gawyn for the first time. Also around this day, Moiraine and Lan visit with Adeleas and Vandene in Tifan’s Well. They are attacked by a Draghkar and Moiraine determines that she and Lan should ride for Toman Head immediately.

Cairhien City Final

A map of the city of Cairhien. Please click for a larger version.

In Cairhien

Arriving in the capital on Day 108, Rand, Hurin and Loial take rooms at the Defender of the Dragonwall. Rand then finds Thom Merrilin in the Bunch of Grapes Inn in Foregate. Rand, Hurin and Loial attempt to return to the Defender, but are trapped by celebrations and realise that Fain’s Trollocs are closing in. They take refuge near the Illuminators’ chapter house outside the city (which is damaged in the affray) and then manage to flee into the city.

Rand and his party spend several days at the inn, with Rand being courted by different noble houses. He burns each letter, until invitations arrive from Lord Barthanes Damodred and King Galldrian Riatin. On Day 114 the Horn and the dagger are stolen back by Fain, who then uses the Waygate in the Damodred palace grounds to escape. Ingtar’s party reaches Cairhien and everyone is reunited.

On Day 115, the group attends Lord Barthanes’ party and discover that the Waygate has been effectively sealed, with Machin Shin, the Black Wind, standing guard on the other side. Barthanes confirms that Fain will be waiting for Rand on Toman Head. On the morning of Day 116 the party leaves Cairhien and heads for nearby Stedding Tsofu to use the Waygate there. This same morning, Lord Barthanes is found dead in his manor. King Galldrian sends agents to interrogate Thom Merrilin, but make the mistake of killing his lover Denna. Thom kills the agents and then the King himself. This plunges Cairhien into civil war.

Rand’s party reaches Stedding Tsofu on Day 117. Unable to use the Waygate there, Rand is forced to use a nearby Portal Stone. Unfortunately, his inexperience causes a temporal slip and the party do not return to the real world for about 119 days, or four months.

 

04 - Seanchan Occupation

A map of Seanchan-occupied Toman Head. Please click for a larger version.

The Seanchan Occupation

On Day 78, Lord Captain Geofram Bornhald’s legion reaches the village of Alcruna near the border between Tarabon and Almoth Plain. He is ordered to take the legion onto the plain to root out Darkfriends and start the process of bringing the Plain under the Whitecloaks’ influence. This requires him to scatter the legion across a wide swathe of Almoth Plain. By around Day 199, Bornhald realises that the Questioners are trying to manipulate him into staying away from Toman Head, where there are rumours of invaders called Seanchan. Bornhald resolves to start gathering the full strength of the legion and then march on Falme.

Around Day 99, Bayle Domon’s Spray reaches Toman Head and is captured by Seanchan forces commanded by Egeanin. Domon is taken to Falme and the High Lord Turak, who takes one of the Seven Seals on the Dark One’s prison from Domon (neither knows what it is). Domon swears the Oaths and begins (reluctantly) working for the Seanchan.

On Day 116 or so, Padan Fain reaches Falme and gives the Horn of Valere to High Lord Turak, who also takes the cursed dagger from Shadar Logoth (to Fain’s anger).

On Day 184, Liandrin of the Red Ajah (but really of the Black) tells Egwene that Rand is in great danger and she should accompany Liandrin immediately. Elayne, Nynaeve and Min tag along, to Liandrin’s irritation. They use the Waygate in Tar Valon to travel to Toman Head, arriving on Day 185. A party of Seanchan Darkfriends led by Suroth arrives and Egwene and Min are captured, with Egwene imprisoned with an a’dam. Nynaeve and Elayne escape and regroup.

Egwene spends the better part of two months as a prisoner of the Seanchan, with Nynaeve and Elayne spending the same time period trying to find a viable way of rescuing her. On Day 240 they finally find Min, who in turns introduces them to Bayle Domon. In return for Aes Sedai protection and aid, he agrees to help them flee the city.

On Day 236, Rand’s party arrives on Toman Head and they discover the huge mistake they’ve made. They head along the peninsular to Falme. The “party of five” (Rand, Mat, Perrin, Loial, Hurin and Ingtar) enter the city on Day 243. Ingtar’s betrayal is revealed, but he converts back to the Light to save the rest and dies in the process. Rand kills Turak and retakes the Horn of Valere and the cursed dagger. Nynaeve and Elayne rescue Egwene.

Falme

A map of the city of Falme. Please click for a larger version.

The Whitecloaks attack the city and meet the Seanchan in battle. Both are in turn attacked by the Heroes of the Horn, summoned when Mat blows the Horn of Valere. In the confusion the Whitecloaks are almost entirely wiped out, along with many of the Seanchan. The survivors, regrouping under Suroth, escape by ship. During the battle, Rand does battle with Ba’alzamon once more, this time the fight emblazoned across the skies above Falme.

The next morning, Egwene, Elayne, Nynaeve, Mat, Verin and Hurin depart for Tar Valon with great urgency, as Mat needs to have his bond with the dagger severed, something that can only be done by a circle of bonded Aes Sedai. Around Day 248, Moiraine and Lan arrive after their epic cross-continental trip from Tifan’s Well. Along with Rand, Mat, Perrin, Loial and the remaining Shienaran soldiers (now led by Uno, Ragan and Masema), they head east to winter in the Mountains of Mist, as Tarabon, Arad Doman and Almoth Plain fall into war and civil war.

 

Note on the Maps

The map of Falme is based on the one provided in the RPG companion book Prophecies of the Dragon. It has been expanded to show the whole city (the book map only shows the central part), based on the descriptions given in The Great Hunt.

The map of Cairhien is based on Ellisa Mitchell’s map from The Wheel of Time Roleplaying Game, which supersedes the map in Lord of Chaos. The biggest difference between the two maps, aside from the latter one showing the Topless Towers, is that the huge sea walls which partially protect the harbour in the original map have been removed. Presumably this is because there is no such mention of the sea walls in the text of the novels themselves.

 

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

The Wheel of Time Atlas: The Eye of the World – Part 3

16 Thursday May 2019

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

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Narrative Atlas 3: The Eye of the World – From to Caemlyn to Tarwin’s Gap

These maps cover the third part of our heroes’ journey in The Eye of the World (Book 1 of The Wheel of Time). For a detailed summary of The Eye of the World, please follow this link.

This part of the narrative atlas covers our heroes’ journey from Caemlyn to Tarwin’s Gap, via Fal Dara. Note that the dates are taken from Steven Cooper’s excellent Wheel of Time Chronology.

03 - Caemlyn

A map showing character movements in Caemlyn. Please click for a larger version.

Caemlyn

As recounted previously, Mat and Rand reach Caemlyn on Day 40, passing through the Whitebridge Gate. After gawping at the city for several hours, they find their way to the Queen’s Blessing Inn and meet the innkeeper, Basel Gill, and the Ogier, Loial, for the first time. Rand takes Loial into his confidence. They stay in the inn for three days.

On Day 43, the false Dragon Logain is due to be paraded through the city. Mat is feeling unwell, so Rand heads into the city by himself to observe the event. Unable to find a place in the plaza in front of the Royal Palace, he heads down streets behind the structure. At one point he spots Padan Fain, now resembling a crazed beggar, and hides from him. Eventually, Rand finds a desolate spot near the palace wall, and can even climb the wall to observe from the top. He watches Logain parade through the streets, but at one point he seems to make eye contact with Rand, startling him. A woman’s voice further discombobulates Rand and he falls into the palace grounds, where he meets Elayne Trakand, Daughter-Heir of Andor, and her brother Gawyn and half-brother Galad. Galad is unimpressed by this event and has Rand taken into custody by Tallanvor, one of the Queen’s Guard. He is taken before Queen Morgase, her Aes Sedai advisor Elaida do’Avriny a’Roihan and Gareth Bryne, Captain-General of Andor’s armies, who are waiting to receive Logain’s escort. Elaida has the Foretelling that Rand will play a role in major events to come and urges Morgase to take Rand into custody and put him to the question, but Morgase rules that Rand has committed no crime and as a citizen of Andor has a right to his liberty.

Rand is released and he makes his way back to the Queen’s Blessing, where he is reunited with Moiraine, Lan, Perrin, Egwene and Nynaeve. Moiraine realises that Mat is poisoned due to the dagger he stole from Shadar Logoth, which is cursed. Moiraine uses the Power to stabilise Mat’s condition but advises he can only be cured in Tar Valon. Aware that Elaida’s agents will be looking for Rand, Moiraine decides they must leave. Much to her surprise, in discussions with Rand, Perrin, Egwene and Loial she hears the phrase “Eye of the World” come up several times. Rand and Perrin (and Mat) have had dreams of a figure mentioning it and the name also made its way to the Ogier via a dying Aiel. Feeling this is a weaving of the Pattern, Moiraine decides they should use the ancient Waygate in Caemlyn to travel to the corresponding Waygate in Shienar, in the Borderlands. Although the Ways have become dark and foreboding recently, Loial agrees to guide them. They set out in the evening of Day 43 and early in the morning of Day 44, locate the Waygate under a building in the Inner City. They enter the Ways and, after a close encounter with Machin Shin, the Black Wind, they reach Shienar a day later.

Fal Dara

An approximate map of Fal Dara, in Shienar. Please click for a larger version.

Fal Dara

The party emerge from the Waygate a few miles to the south-west of Fal Dara on Day 45. They make their way to the city and are received by Lord Agelmar Jagad. They discover that a large Trolloc army is marching into Tarwin’s Gap and Agelmar is leading the army of Shienar forth to confront them in battle. Agelmar asks Moiraine and Lan to join them, knowing the worth of even one Aes Sedai on the field of battle, whilst the presence of the Uncrowned King of fallen Malkier will bolster his troops morale. Moiraine refuses, believing the threat to the Eye of the World is more pressing. The party departs Fal Dara shortly after dawn on Day 46.

Fal Dara is described as a small but extremely well-defended city, with thick outer walls and a strong central keep, also protected by thick walls (with four gatehouses) and a dry moat. The city, like many in the Borderlands, is made up of wide avenues and long roads affording excellent visibility and fields of fire in the event of a Trolloc incursion. The streets are also lit by lamps at all times, minimising the dark spaces where a Myrddraal can travel. Fal Dara is built on the ruins of Mafal Dadaranelle, the ancient capital of Aramaelle that was destroyed in the Trolloc Wars, but that city was considerably larger, extending many miles to the south and west (as the Waygate used to be within the city).

03 - Fal Dara to Tarwin's Gap

A map showing the journey from Fal Dara to the Eye of the World. Please click for a larger version.

 

 

Fal Dara to the Eye of the World

The party travel north and east from Fal Dara, crossing the Blightborder not long after leaving the city. They see the ruined Seven Towers, the capital of fallen Malkier, in the distance and learn more of the ruin of that kingdom and of Lan’s history.

On Day 47 they locate the Eye of the World in the foothills of the Mountains of Dhoom, and meet the Green Man (later revealed to be Someshta, last of the Nym). The Green Man is the guardian of the Eye of the World, an untainted gathering of saidin, the male half of the One Power. They also find the banner of the Dragon, from the Age of Legends, and a golden horn that can only by the Horn of Valere of legend. The party are attacked by two of the Forsaken, Aginor and Balthamel, who have escaped from their prison at Shayol Ghul. The Green Man kills Balthamel but sacrifices his own life to do so. Rand, to his horror, finds himself drawing on the One Power and is able to kill Aginor. Drawing on the Eye of the World, he is able to travel instantaneously to Tarwin’s Gap and collapse part of the surrounding mountains on the Trolloc horde, allowing the army of Shienar to win a great victory.

The party return to Fal Dara on Day 49 and Moiraine advises Lord Agelmar that a party will have to take the Horn back to Illian. Some days later, whilst eavesdropping on Rand’s conversation with Egwene and Nynaeve where he admits he can channel, Moiraine whispers that the Dragon is Reborn.

Thank you for reading The Atlas of Ice and Fire. To help me provide better content, please consider contributing to my Patreon page and other funding methods, which will also get you exclusive content weeks before it goes live on my blogs.

The Wheel of Time Atlas: The Eye of the World – Part 2

18 Monday Mar 2019

Posted by werthead in brandon sanderson, robert jordan, the wheel of time, the wheel of time atlas, Uncategorized

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Narrative Atlas 2: The Eye of the World – From Shadar Logoth to Caemlyn

These maps cover the second part of our heroes’ journey in The Eye of the World (Book 1 of The Wheel of Time). For a detailed summary of The Eye of the World, please follow this link.

This part of the narrative atlas covers our heroes’ journey from the ruined city of Shadar Logoth to Caemlyn. Note that the dates are taken from Steven Cooper’s excellent Wheel of Time Chronology.

02 - Shadar Logoth to Caemlyn

A map of the journeys from Shadar Logoth to Caemlyn. Please click for a larger version.

Shadar Logoth

The party from the Two Rivers – Moiraine Damodred, al’Lan Mandragoran, Rand al’Thor, Mat Cauthon, Perrin Aybara, Thom Merrilin and Nynaeve al’Meara, reach the ruined city of Shadar Logoth on the evening of the 11th day after the Trolloc raid on Emond’s Field, three days after leaving Baerlon, and take shelter there. They take refuge in a ruined building, but Rand, Mat and Perrin decide to go exploring. They encounter Mordeth, the ancient, evil advisor of the King of Aridhol who helped destroy it during the Trolloc Wars. Mordeth has been given unnatural long life by his union with Mashadar, a strange, mist-like creature which prowls the ruins, killing all who enter. They escape, but unbeknown to the others, Mat steals a dagger with a ruby in the hilt, unaware it is cursed and tainted.

The trio return to the rest of the group, but quickly discover that Trollocs have entered the ruins (despite their terror of Mashadar) and are closing in. The group flees, but Mashadar and Shadowspawn intercept them and force the group to splinter apart, eventually reuniting in three groups: Perrin and Egwene; Nynaeve, Moiraine and Lan; and Rand, Thom and Mat. Each of the three groups decides to proceed onwards to Caemlyn and try to reunite there. Moiraine has given each of the Two Rivers boys a warded coin, so she can determine their direction with the One Power but not their specific location.

I did some preliminary work on assembling a map of Shadar Logoth, but insufficient geographic details are given to make such a map viable.

The distance from Shadar Logoth to Caemlyn in a straight line is approximately 1,200 miles, or (very roughly) the distance from London to Helsinki, or New York City to Baton Rouge, which is a formidable distance to walk.

 

Perrin & Egwene

On Day 12, Perrin and Egwene reunite on the far side of the Arinelle and decide to proceed across Caralain Grass, north of the Andoran border, and then cut south-eastwards towards Caemlyn. This path takes them mostly through uninhabited wilderness where they are less likely to be accosted by other travellers or Shadowspawn.

Three days later (Day 15), they meet Elyas Machera, a wolfbrother, a human who has a special connection with wolves. Elyas realises that Perrin has the same ability, to Perrin’s disquiet. Three days after that (Day 18), they meet a Tinker caravan and join them for the long journey across the north of Caralain Grass. Seven days later (Day 25) Perrin, Egwene and Elyas leave the Tinkers and strike out more directly south-eastwards towards Caemlyn. Five days later (Day 30), they find an abandoned stedding and the statue of Artur Hawkwing from his capital city that was planned but never built. Here they are attacked by Whitecloaks. Elyas escapes but Perrin and Egwene are taken into custody. Ten days later, on Day 40, they are rescued by Moiraine, Lan and Nynaeve and reach Caemlyn three days later.

There are problematic aspects with all three of the journeys across Andor from Shadar Logoth to Caemlyn, but arguably none more troublesome than Perrin and Egwene’s journey. Their journey is much more direct than either Team Rand or Team Moiraine, but they also lack any assistance in their journey, whilst Rand spends a chunk of the journey on boat, travelling much faster than on foot, and Moiraine’s group still have their horses. Even worse, when Perrin and Egwene meet the Tinkers their journey apparently drops to a maddening crawl, with very slow progress being made.

At the same time, Perrin and Egwene have to get from Shadar Logoth to Caemlyn in 32 days, which requires them to cover an average of 37.5 miles per day even if their journey was effectively in a straight line (which generally it wasn’t), which is challenging. If they were on horseback, even if not travelling on roads, this might be more believable, but on foot and partially in a slow-moving caravan, it becomes less plausible.

The only way to have this make sense is to have Perrin only think the Tinkers were making slow progress, but this being illusory due to the very monotonous scenery of Caralain Grass. In reality the caravan made excellent time across flat and dry countryside. After being captured by the Whitecloaks they were then marched (or forced to ride) in a more regimented fashion towards Caemlyn, making up the time they lost earlier on.

Although not a perfect solution, it’s the only one that really makes sense.

Whitebridge

A map of the town of Whitebridge. Please click for a larger version.

Mat, Thom & Rand

Mat, Thom and Rand escape from Shadar Logoth by boat, as they happen on the river vessel Spray, commanded by Bayle Domon, just outside the city. Domon refuses to wait for their friends and high-tails it out of the area ASAP. The Spray then takes twelve days to travel from Shadar Logoth to Whitebridge, which is 500 miles from Shadar Logoth in a straight line but closer to 700 given the bends in the river. This equals about 58 miles per day, which is fairly reasonable given the size of the boat and the fact it’s travelling downriver.

On this journey they encounter some interesting sights, including a valley with statue-like figures carved into the bluffs the day after Shadar Logoth (so about 50 miles from Shadar Logoth). On Day 14 they pass by the Tower of Ghenjei (foreshadowing!) in the distance.

Arriving at Whitebridge on Day 24, they are attacked by a Trolloc and Thom is apparently killed. Mat and Rand escape and start walking along the Caemlyn Road.

From Whitebridge to Caemlyn, the distance is approximately 730 miles. Rand and Mat cover this journey in 16 days (Days 24-40), which requires them to cover 45.6 miles per day. This is challenging because at average walking speed, even for two young lads in excellent health from farm work, they would only be able to plausibly cover 30-35 miles a day. The weather apparently holds good for the whole length of their journey and they also have the benefit of a straight, flat, well-paved road for the journey, which makes things faster.

The solution is that Mat and Rand probably got lifts and helping hands from carts rather more than the chapters indicate. A hardy horse drawing a relatively light cart could plausibly travel 40-50 miles in a day, so a few days in carts can draw back the time lost when they are on foot alone. It’s all a bit of a stretch, but not impossible.

The major landmarks encountered on this journey are Arien (reached on Day 31), Four Kings (Day 35), Market Sheran (Day 36) and Carysford (Day 38). A few hours before reaching Carysford they are attacked by Mili Skane. They finally reach Caemlyn on Day 40, where they find the Queen’s Blessing Inn and meet Basel Gill and Loial for the first time.

 

Whitebridge

The town of Whitebridge is located on the River Arinelle and divides the sparsely-populated western half of Andor from the more densely-populated east. It is one of Andor’s two  ports, the other one being Aringill on the Erinin. Whitebridge is a vital trade port, linking as it does Andor and its rich markets to the northern kingdom of Saldaea and the southern kingdoms of Altara, Murandy and Illian.

Aside from the Wayfarer’s Rest, an inn on the main square, Jordan doesn’t give too many details about Whitebridge, except suggesting it is at least as large as Baerlon but not as densely populated.

The map above is based on the excellent map created by the team at the Thirteenth Depository blog. I see no reason to disagree with their conclusions.

 

Moiraine, Nynaeve & Lan

Moiraine’s group trails Rand’s route but they have to travel by horseback along the riverbank. Despite the superior speed of river travel, Moiraine’s group reaches Whitebridge only one day behind Rand. This may be down to Moiraine’s team cutting across country (missing out the bends in the Arinelle that Spray has to navigate right around) or may be a sign that Moiraine is again using the Power to enhance the horses.

This also reinforces the idea above that Rand and Mat must have gotten lifts along the way from carts, since on horseback Team Moiraine would have overhauled Rand and Mat pretty quickly. Another possibility is that three travellers on horseback, two of them recognisable as an Aes Sedai and Warder, were too identifiable so Moiraine had them travel off  the road for most of the way, which would have been slower.

On Day 40 (possibly the day before), Moiraine’s group turns off the Caemlyn Road and finds the Whitecloak camp, where they rescue Perrin and Egwene. They arrive in Caemlyn three days later, on Day 43 which is Adar 23rd, 998 NE, roughly corresponding to May 5th in our calendar. We’ll pick up on their adventures in Caemlyn next time.

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