Quon Tali is one of the world’s smaller continents. It is located in an approximately equatorial region, south of eastern Seven Cities, west of Genabackis, north-west of Korel and north-east of Jacruku and Drift Avalii. The continent is fairly small but it is very densely populated, with more than fifty sizable cities located across the landmass. The continent is also held to include a large number of offshore islands, including Geni, Malaz, Kartool and the Napan Isles.
North of Quon Tali proper lies the peninsula of Falar and the offshore Falari Isles. These form a distinct subcontinent of Quon Tali, also called Falar.
Quon Tali is bordered to the west and south-west by the Horn Ocean; the Nap Sea (sometimes called the Cawn Sea or Bay of Cawn), Bloor Sea and Strait of Storms to the south-east; the Reacher’s Ocean to the east; the Falari Sea to the north-east; the Cragg Sea and Strom Sea to the north; and Seeker’s Deep (also called the Meningalle Ocean) to the far north-east.
Quon Tali’s ancient history is unclear, except that at some point it was wracked by the Jaghut, whose sorcery resulted in a massive field of ice forming over the Great Fenn Range in the north of the continent, cutting the southern landmass off from Falar to the north. This event may have been fortuitous, as the ice field cooled the continent to allow much greater rainfall than would otherwise have been the case, allowing crops to grow and people to thrive.
According to legend, Quon Tali is the resting place of Burn, the Great Mother Goddess. Over eleven centuries ago she volunteered to go into deep sleep to resist the poison of the alien Crippled God’s presence on her world. Her resting place is said to lie on the Dal Hon Plains in the south-west of the continent.
Quon Tali was originally divided between nomadic tribes located in the Seti and Dal Hon Plains in the west of the continent and the Wickan Plains in the north-east. Some of the tribes settled, began farming and soon built great city-states and kingdoms across the continent. Foremost of these were the neighbouring cities of Quon and Tali, built on opposing sides of a great bay in the west of the continent; Seti on the Seti Plains; Li Heng on the River Idryn; Cawn at the mouth of the Idryn; Kan on the south coast; Unta and Gris on the east coast; Kartool on the island of the same name; and Jakata on Malaz Isle, which became a refuge for pirates.
Quon and Tali expanded and skirmished with one another many times before eventually allying, becoming known as Quon Tali, a name which soon encompassed the entire continent. The cities’ suburbs intermingled, until it became difficult to say where one city began and the other ended. The Kingdom of Quon Tali established dominance over the continent for a time thanks to the military might of its Iron Legions, fiercely opposed by the independent city-states (most notably Li Heng and Cawn), several small kingdoms such as Kan and the rival Kingdom of Unta in the east, which spread to encompass much of the eastern half of the continent south of the Wickan Plains.
The hegemony of Quon Tali over the continent eventually faltered and declined, whilst Unta became ascendant. Unta’s might reached into the eastern Fenn Mountains, where the D’Avore family took possession of a mighty fortress known as the Citadel.
Meanwhile, the Napan Isles fell into particularly brutal civil war with fully half of the capital city of Dariyal burned to the ground, displacing thousands of refugees, some of whom ended up on Malaz Isle.
The end came surprisingly quickly. A Dal Honese mage known variously as Wu, Ammanas or Kellanved came to power on Malaz Island, aided by an assassin from the city of Quon Tali named Dorin Rav, later Cotillion or Dancer. The two men assembled a powerful coterie of allies including Dujek, Toc the Elder, the princess-turned-barmaid-turned-assassin Surly, the pirate brothers Cartheron and Urko Crust, the master swordsman (and Sword of Hood, God of Death) Dassem Ultor, the mage Tayschrenn and the historian Duiker, among others. This alliance saw Kellanved and Dancer seize Malaz Island from its ruler, the pirate warlord Mock, and then liberated the Napan Isles. A two-pronged attacked saw both Quon Tali and Unta fall to the self-styled “Malazan Empire” in shockingly rapid order, followed by the kingdom of Kan and many of the major cities of the continent. Kellanved removed his capital from Malaz City to Unta.
During this campaign Kellanved found the First Throne, which allowed him to command the allegiance of one of the undead T’lan Imass clans. This gave Kellanved tremendous power.
Li Heng could not be taken in open battle, so Kellanved and Dancer infiltrated the city and summoned the T’lan Imass to seize the city from within.
The entire continent of Quon Tali fell to the Malazans, although not without complications. The campaign against the D’Avore family of the Fenn Mountains ended in victory and the destruction of the Citadel, but Prince K’azz D’Avore was so incensed that he made the Vow, a sorcerous promise to destroy the Malazan Empire, binding him and six hundred of his fellows in the mercenary army known as the Crimson Guard to this cause and granting them immense power. The Crimson Guard removed themselves to the subcontinent of Stratem to the far south to regroup, defeating a Malazan army which had pursued them.
The Malazan Empire soon spread to the northern subcontinent of Falar, which was seized in an epic naval campaign spanning several years. The Malazans then invaded Seven Cities from the south, securing the subcontinent before moving on to Genabackis to the east and Korel to the south. However, both campaigns became bogged down, with the feeling that perhaps the Malazans had expanded too far, too fast.
Kellanved and Dancer vanished from Malaz City on the night of the Shadow Moon in 1154 Burn’s Sleep. Their ally Surly became the new Empress of the Malazan Empire, taking the name Laseen.
The continent of Quon Tali is divided into several distinct regions, including the major subcontinent of Falar. The Nap Sea (also called the Bay of Nap, Cawn Bay or Cawn Sea) divides the continent of Quon Tali proper into two distinct regions.
Western Quon Tali
Western Quon Tali is dominated by the Seti Plains and Dal Hon Plains, which together constitute a huge area of flat plains and farmland suitable for tribes and cities. These two areas are divided by the River Idryn, the largest river on the continent. The Dal Honese sphere of influence extends west to the Horn Ocean and south to the Forest Horn, an area of mixed woodland and jungle. The Seti Plains are larger and more extensive, extending north from the Idryn to the Forest Fenn and from Lake Seti in the west to Eros Lake in the east.
This region is dominated by the twin cities of Quon and Tali (two formerly separated cities lying on either side of a bay which have grown together to become a single metropolis) on the west coast. The western coastal region is densely populated, with other major cities including Purage, Dass, Ebond and Korn. These cities were once all part of the Quon Talian hegemony when they dominated the continent. Another major city is Li Heng on the Idryn, the great Crossroads City of the Plains. For centuries (possibly millennia) Li Heng was defended by the mighty sorcerer known as the Protectress and was able to secure for itself a useful place as a neutral site for trade and diplomacy. To the north is Seti, the old centre of the Seti civilisation, with a successor city, New Seti, located to its east.
South-east of Li Heng lies the old kingdom of Kan. In ancient times Kan was very powerful, at one time forming an empire which dominated the south-western part of the continent. Kan collapsed during the Malazan expansion, its last gasp being an attempted invasion of Li Heng shortly before Kellanved and Dancer left the city for Malaz Island. Kan remains very densely populated, with its largest city being Itko Kan but numerous other settlements extending right down the west coast of the Nap Sea.
East of Li Heng lies Cawn. Cawn is located at the mouth of the River Idryn where it flows into the Nap Sea, and is also a vital stop for traders heading west to Li Heng and Quon Tali and east to Unta and Gris. Cawn is a hugely important trade centre, although its location, easily accessible by both sea and land, also makes it vulnerable to attack.
Eastern Quon Tali
Eastern Quon Tali is dominated by Unta, one of the largest cities on Quon Tali (although it exchanges this record with Quon Tali itself in the west). With a population of over 100,000, Unta is the Imperial Capital of the Malazan Empire. Unta was once the capital of the kingdom of the same name, which expanded south along the Bloor Sea and east and north to the Wickan Plains. This area, fed by at least half a dozen major cities, is very fertile and supports a dozen major cities.
Eastern Quon Tali’s largest area of wilderness is the Wickan Plains, which lie along the coasts of the Colonnus Sea and Falari Sea and extend south to the cities of Baran and D’avig, also encompassing an area of dense hills and woodland. The Wickan people are a proud race of horse-riders, forming the best cavalry in the known world with an eye for terrain that is the envy of many outsiders. The Wickan Wars fought to bring them into the Malazan Empire were hard fought and they achieved some autonomy under Emperor Kellanved’s rule.
The Great Fenn Range and Ice Fields
The Great Fenn Range runs from the Horn Ocean to the Colonnus Sea, right across the top of the continent. The Fenn Mountains are tall and imposing, the source of many rivers which run down onto the Seti Plains. The eastern end of the range is the location of D’Avore Valley, the ancestral home of the D’Avore family who were pre-eminent in the old Kingdom of Unta. The ruins of the Citadel, the home of Prince K’azz D’Avore, can still be discerned among the peaks.
North of the Fenn Mountains lies an immense field of ice. This ice field is incongruous for the climate and, like many other such ice fields around the globe, was created by the Jaghut during their ways with the T’lan Imass hundreds of thousands of years ago. The ice field helps cool southern Quon Tali and keep it inhabitable and fertile, but they also block travel to the northern-most tip of the continent.
The subcontinent of Falar consists of the Falar Peninsula and a number of large offshore islands, collectively known as the Falari Isles. According to some evidence, humans migrated to Falar via Strike Island several tens of thousands of years ago.
Two of the largest cities of the archipelago are Falair and Belade, located on the Falar Peninsula. Other major cities include Walk, on the large island of the same name, Belid, Strike and Delanss.
The Falari people are traders and great ocean-travellers, happily carrying goods between Seven Cities to the north, Quon Tali proper to the south and Genabackis to the east. They once possessed a major navy, but this was destroyed in a series of massive sea battles against the Malazan Empire. The Malazans, led by the Crust brothers and the formidable Admiral Nok, conquered the Falari Isles and the Falari now serve the Malazans, both in transporting cargo and armies around the globe.
Kartool is a large island located off the south-eastern coast of Quon Tali, where the Bloor Sea, Falari Sea and Reacher’s Ocean meet. The island is dominated by the city of the same name, a city with tall towers spanned by vast spider webs belonging to the paralt spider native to the island.
The island was noted for its repressive religious atmosphere, where the worship of D’rek was promoted above all others. When the Malazans took the city, the priests of the island united to fight them in one of the biggest displays of sorcery seen in the entire war (allegedly outstripping even the Battle of Pale). The T’lan Imass and their Bonecasters had to be deployed to complete the conquest. Since the invasion, other temples have been established on the island, to the fury of the locals.
The Napan Islands
The Napan Islands are located in the Sea or Bay of Nap (or Cawn Sea), south of the mouth of the Idryn, north-west of Malaz Island, east of Itko Kan and north-east of Geni. There is one major island and numerous small islands clustered around its coast. The oldest city is Nap, which gives the islands their name, but the traditional capital and largest city is Dariyal. The Napan Islands are noted for their blue-skinned natives, who are skilled sailors, warriors and mages.
The islands are strategically useful, and the Kingdom of Unta seized them in a brutal military campaign a decade or so before the rise of the Malazan Empire. From the islands Unta planned a military strike into Kan to the west to give it a toehold in western Quon Tali, but this risked overstretching the kingdom. The Untans were instead driven out by an army raised from exiled Napans, aided by the powerful wizard Kellanved and his assassin partner Dancer. The Napans provided significant manpower for Kellanved and Dancer’s assault on Unta itself that followed shortly thereafter, giving rise to the Malazan Empire. Some Napans are concerned that they have swapped the yoke of Unta for the Malazans instead, but the Empire is far more equal in its treatment of the islands and the current Empress, Laseen (once called Surly), is herself of Napan origin.
Geni is the largest island off the south coast of Quon Tali. It is located off the coast of the old kingdom of Kan, south-west of the Napan Islands and west of Malaz. The island is located where the Horn Ocean meets the Strait of Storms. As with Malaz to the east, the island is prone to occasional raids by the Stormriders.
The island’s most famous son is Orjin Samarr, better-known to history as Greymane. Samarr’s father, a fisherman, was killed by the Stormriders in front of Greymane, leading him to seek fortune and vengeance. His martial skill made him a legend on Quon Tali even before the Malazan Empire rose to power. As the Empire waxed, he joined forces with it in return for being given a command so he could avenge himself upon the Stormriders. Thus, he led the Malaz 6th Army in the invasion of Fist, in the east of the Korelri continent, east of the Stormwall. Greymane and his army have not been heard from since.
Located south of Kartool, south-east of the Napan Isles and north-west of Korel is the island of Malaz. It used to be known Jakatakan due to the dominant city on the island, Jakata in the south-west, but the name changed when Malaz City on the north-eastern coast of the island became richer and more powerful. The pirate warlord Mock took control of Malaz City and used it to prey on mainland shipping, but he was overthrown by Kellanved and Dancer in the earliest days of their rise to power.
Despite giving its name to the Empire, Malaz Isle and Malaz City have both become somewhat of a backwater after the centre of power was removed to Unta on the mainland. The island is sometimes troubled by the Stormriders, mystical beings dwelling in the Strait of Storms to the south-east. The Stormriders direct most of their fury against the Stormwall of Korelri to the south-east, but during particularly bad storms they sometimes appear off the shores of Malaz as well.
The people of Quon Tali are notable for their dusky and dark skin tones, with the Napans distinguished by the blue tinge to their skin. The people of Quon Tali are as territorial as any, but they are a populous people sharing a relatively small continent, giving the landmass perhaps more of a tolerant air (to a degree) than other landmasses. Most notable is that the population of Quon Tali is mostly human; nonhuman inhabitants are considerably rarer than on other continents. The most notable exception are the Fenn, a people descended from the Thel Akai, who dwell in the Great Fenn Range and Forest Fenn. During the Unification Wars the Fenn were won to the allegiance of the Malazan Empire, agreeing to serve Kellanved as warriors and mages. Their most famous representative is the formidable Bellurdan Skullcrusher, companion of the mage Nightchill.
The most notable modern people of Quon Talia are the Malazans, who have forged one of the most impressive and largest empires ever known.
Credits: Based on the original maps created by Neil Gower. Extrapolated by D’rek at the Malazanempire forum. Placements and names adjusted by myself. Based on the Malazan Book of the Fallen series, Kharkanas Trilogy and Witness Trilogy by Steven Erikson, and the Malazan Empire and Path to Ascendancy series by Ian C. Esslemont.
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